My first Jam game, made for LudumDare in less than 72 hours. The goal of the game is to manage a mix of turn based and shooter game. Use your guns and immortality amulet to create strats and pass the enemies in the desert maze. Keep It Alive
I always appreciate trying to give the game a bit of background, so I like the intro cutscenes, but you gotta use a higher resolution for the art and font next time. I would have liked another way to kite the enemies besides walking to the shop, it's pretty difficult to align yourself correctly. I really like how the game is on a grid, but turns into a regular shmup pixel based game when the amulet is broken. An ambitious entry, keep it up and keep improving! Also, why no mood category? I actually think having an original mood is one of the strengths here.
The text was pretty hard to read, and the shotgun was a bit loud, but a solid game overall. I liked the need to tactically plan movement and the bit where you turn into a gold ghost and fly around shooting was pretty cool.
Text is hard to read, but I liked the idea of the game, main character sprite, how different weapons attack differently and the weird ghost which you became if you die :)
Comments11
I would have liked another way to kite the enemies besides walking to the shop, it's pretty difficult to align yourself correctly.
I really like how the game is on a grid, but turns into a regular shmup pixel based game when the amulet is broken.
An ambitious entry, keep it up and keep improving!
Also, why no mood category? I actually think having an original mood is one of the strengths here.