A very simple child's game with a hidden little message.
The game doesn't need much explanation and can be played with keyboard and gamepad.
The playing time is a few minutes.
The game was created by two people, one person was responsible for the game code and graphics and the other for the music. The game graphics and game code were created during the jam weekend.
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Making game with not popular engine and with Rust - my respect! Nice visuals and sound. Also i love how you've created two game mechanics in short entry.
Nice and simple! I liked that you switched it up with another minigame for the second part. Also, transitions look gorgeous, and music is very very nice.
Nice and simple! I liked that you switched it up with another minigame for the second part. Also, transitions look gorgeous, and music is very very nice.
The music and artwork were awesome! In the first level, there was a lot of detail in the background with the parallaxing and buildings, it made the foreground feel a little empty by comparison. Great job!
I liked the art style and the idea. However, some hitboxes are broken and the garage level is really hard because of this. Overall, I enjoyed it - nice game!
Really enjoyed the game. The graphics and music were great. Awesome screne transition effect. Gameplay is simply classic, but very fun. Second part of the game was really hard - I was very happy when I've finished it. Additional kudos for making a game in Rust :)
Very nice and fun to play! The audio was attractive and the idea is interesting! My own opinion is that there can be more obstacles on the road and more diverse operations : )
Great music indeed! The game was quite fun to play, but it felt like the collision boxes were a bit unfair, especially for the second phase, I'm sure I died when in the frozen screen no pixel of mine was touching any pixel of the obstacles.
(I have Intel HD Graphics 520 and NVIDIA GeForce 920M. I was able to play running with GeForce.)
Nice game! I really missed at least some sound effects, but the music is great!
I noticed left/right keys take precedence over up/down -- in the first level, this prevented me from dodging obstacles with up/down while holding left/right.
I ran the game on Linux using wine. Worked pretty fine except for a tiny bit of sound crackling. I found that the collision box were a bit to big for my taste. Graphics were pretty nice, and the music was great too!
Thanks a lot for trying out my game and giving a lot of constructive feedback Constructive and great that you liked the music so much.
@juxipolo Too bad you couldn't try the game. I'm still trying to find out why there is a problem with certain system configurations in Windows 10.
@local-minimum@testlab The collision areas are rectangular and it is possible that for some objects they are too large or not in the correct position, The problem with the collision is not a technical one but rather a flaw that I can't see where the collision surface is at the moment. I'm trying to see if I can fix, ajust this in a post jam build.
I personally liked the second part much better. Normally I don't usually make games with a story, but I made an exception once for this LudumDare.
Nice simple game, it felt very polished with the mix of story and gameplay segments with nice transitions between them. Great musics, and nice graphics too. The collision boxes felt a bit too big in the second level and didn't quite match the visuals, and the controls could be a bit more crisp, but overall I enjoyed playing.
Challenging game. The second level especially gave me a lot of trouble, I would sometimes lose without even being touched by anything (hitbox problem ?). Great music as others have mentioned, even though I thought it was sometimes a bit too cheerful for the intended mood. I also quite liked the subtle end reveal/"hidden message".
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Well done! ^_^
I'm pretty sure it's not Win10. My colleague has the same problem with a Ryzen and Radeon graphics card.
I haven't found out what the problem is yet.
Thanks for reporting it.
Nice game! I really missed at least some sound effects, but the music is great!
I noticed left/right keys take precedence over up/down -- in the first level, this prevented me from dodging obstacles with up/down while holding left/right.
Well polished and funny message. Good job =D
I found that the collision box were a bit to big for my taste.
Graphics were pretty nice, and the music was great too!
@juxipolo Too bad you couldn't try the game. I'm still trying to find out why there is a problem with certain system configurations in Windows 10.
@local-minimum @testlab The collision areas are rectangular and it is possible that for some objects they are too large or not in the correct position, The problem with the collision is not a technical one but rather a flaw that I can't see where the collision surface is at the moment. I'm trying to see if I can fix, ajust this in a post jam build.
I personally liked the second part much better. Normally I don't usually make games with a story, but I made an exception once for this LudumDare.