This game is a covid-19 epidemic simulator in French. You must reach 0 infected people and having less deaths possible !! So you must make decisions for save your country
I collapsed the economy several times, but France was freed from pandemic. Cool game, random events add some sense of humour (not sure if intentionally).
Hahaha, yes, finally a world where we could get rid of reforms!
Funny game. It lacks a bit of feedback and I ended up stuck in a "loop" with my only actions being either increasing the ICU or the number of tests.
Still a funny idea (with the nod towards Macron's speech about "war", nice one). I ended the pandemic in 176 days with 6 millions death. 10% is gone, not too bad.
@linky439 Thanks for your comment. I'm okay about the "loop". If I decide to continue the development of this game. I will add new actions and random events :wink:
We did it boys: we killed the france!!! (I have nothing against the French and it's people, that was just a bad joke... All clear???)
But in all seriousness here's the BIG problem: Big chunk of tutorial text = People don't read them = People don't know how to play = player don't play in the intended way (like i did) = player lose = player angry and frustrated because they don't know how to play = player blame the programmers of the game for their own errors (not me :3)
So, never, NEVER big box of text as a tutorial: split it up, add images (but again, don't add too much information on one screen), and if add playable tutorial (especially if the game has many rules, like this), to make sure the player understand well how to play, even better if it's done in the design of the levels
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Funny game. It lacks a bit of feedback and I ended up stuck in a "loop" with my only actions being either increasing the ICU or the number of tests.
Still a funny idea (with the nod towards Macron's speech about "war", nice one).
I ended the pandemic in 176 days with 6 millions death. 10% is gone, not too bad.
Congrats!
But in all seriousness here's the BIG problem: Big chunk of tutorial text = People don't read them = People don't know how to play = player don't play in the intended way (like i did) = player lose = player angry and frustrated because they don't know how to play = player blame the programmers of the game for their own errors (not me :3)
So, never, NEVER big box of text as a tutorial: split it up, add images (but again, don't add too much information on one screen), and if add playable tutorial (especially if the game has many rules, like this), to make sure the player understand well how to play, even better if it's done in the design of the levels