They say he's a monster, but he's just misunderstood. Besides, he's your only friend.
The villagers are coming, and they are bringing their pitchforks. You must protect the monster at all costs.
Instructions
To move your character around, click where you would like to go. To zoom the camera, use the scroll wheel.
You need to build defensive towers to fight off the waves of villagers and protect the monster. If the villagers get too close they will scare him, and if he gets too scared he might run away leaving you alone and friendless.
You also need to feed the monster, or he will not stop being scared. Walk over food to pick it up, and then walk up to the monster to feed him.
Nice little graphics, and a funny story. It is well in theme, and the gameplay is easy.
But I get a bit bored after 3 minutes of play. It seems I can construct as many towers I want. And as there are no obstacles and the ennemies just wander on the map there is no strategic places to build them.
You also did not follow the "normal" rule of money given by killed ennemies, which is a good way to keep balance between buildings and enemies progression.
Nice base, but missing, as to me, a clear gameplay proposition
The graphics are cute. The animations are nice too, and everything seems to function mostly properly. I couldn't get the tutorial to complete, it never went on to tell me about building towers, but it was simple enough that I figured it out anyways. It doesn't seem like there's any limit to the number of towers you can build so it quickly becomes trivial. Still cute though.
Good game. Really enjoy by gameplay. But feel little frustrating about no tutorial for build menu. Also Im missing some sort of resources that will spend for building
Hi!! Yey!! Another tower defense game, I like the building cooldown but it feel quite weird that your character moves smoothly in a pixel-squared world. I think that it was pretty cool by the way. congratulations!
Comments11
It is well in theme, and the gameplay is easy.
But I get a bit bored after 3 minutes of play. It seems I can construct as many towers I want.
And as there are no obstacles and the ennemies just wander on the map there is no strategic places to build them.
You also did not follow the "normal" rule of money given by killed ennemies, which is a good way to keep balance between buildings and enemies progression.
Nice base, but missing, as to me, a clear gameplay proposition
Bonus points from for the web build.
Also Im missing some sort of resources that will spend for building
I think that it was pretty cool by the way. congratulations!