Are your gardening skills good enough for magical plants?
This is only my 2nd Ludum Dare entry but I'm very proud of it. It's pretty short but it's also pretty challenging!
It's your mission to grow 2 very fragile and very magical plants, the first one is almost a normal apple tree but the magic only grows!
It's not long but try to complete it, the ending is by far the most interesting part!
(all screenshots are from the first 1/4 of the game to keep some of the surprise! also I moved plant health to bottom)
Everything was made in less than 70 hours including all models all code etc.. I didn't recycle any of my old models (would have saved me a LOT of time..)
Unfortunately because of some bugs that cost me a lot of time there is no audio, that's why I've turned off Audio rating
Great game. My game is similarly about keeping your plants alive. I like the magical theme. I found a hard time getting through the tutorial before my plant died, and the physics bouncing object around made things significantly harder. I wish the character was a little taller, so I could look in the pot on the table. Anyway, great art, cool concept.
I couldn't make it past the tutorial, then after a while of trying when I was watering the seed it seemed to make the plant health go down so I gave up.
Having said that, it was pretty fun trying! Nice job
@frankie-hobbins No you just need to make sure the plant doesn't fall over and stays in the sun you can never damage it by watering it. Too bad you didn't get to the end, the plant gets angry :)
Although 500mb download might be a bit too much for some people. If I can advise, next time try to build your game for html5 to make sure it's convenient for players and to maximize playthroughs :) But I think that's how big UE4 builds usually are.
Back to the game! Starting with bad, the plant should be able to handle more. It's not a good sign that I loose the game during first 10 seconds while still figuring out controls and throwing stuff around. But other than that it is a solid game that could be very enjoyable if given more time to develop. What if instead of loosing game after the plant dies, you could just pick new seed from a box? And if the plant did not jump from "OK" state to "Im going to die in 5 seconds" I could be planting an orchard.
But I guess that was the intention and if given more time that's how you imagined this game to look like.
My suggestion would be to "patch" the game, by simply decreasing plant's time to die say 5 or even 10 times. It's not something you will spend 10 hours on and if it makes more people play your game till the end, in my view it's not against the rules.
I'll be honest, I did not play the game till the end because I got frustrated because the plant kept dying from being in the shadow for 3 seconds or not being watered constantly. But if you would make the bar decrease slowly, I'd love to come back and see the ending. It's better if it's too easy than too hard.
@ryzy27 Thanks so much! I actually have a patch with some better stuff like 3 difficulty settings and the ability to switch the mouse button functions around. I wanted, and could have finished it in time but me and my family had to go somewhere so I finished it today (didn't exceed the time limit of course) but I think the easier modes will make it more.. available :)
so there's now an easy, normal, and hard mode (original)
Loved it! Although i couldn't get the last three apples stuck in the tree. Aww well im sure i was just doing something wrong. I loved the glow the oranges had :D Great submission
I like the magical approach to this! But it was very difficult to get started. Especially the left/right button confused me for a while since the tutorial was telling me the wrong one. It would be great if it was easier to hit the plant with the water or at least get some kind of indicator. Once I got the hang of it, it became much more enjoyable!
@sibi I'm glad you enjoyed it. The thing with the tutorial can leave people really confused and unable to play the game. That's why I'm considering it a game breaking bug and am patching it tomorrow :)
@daniel-onstott Yes I made an update to the game (see previous comment) and forgot to change the tutorial so now it's very confusing but since it's pretty game breaking I just fixed it :)
@crazybot it is me. The 11 year old who made the game Movin' and Keepin' Alive. You are amazed I made my game when I am 11, but you are also just 14 or 15. Anyways your game looks great from the pictures, but sadly I can't play because it is a windows game and I have a Mac.
Actually, you should just made a web build / HTML build. It makes it so easy as there is no download required. So anyone can play on any device with any os.
@g-a-gamestudio UE4 it's 3D rendering features (for example realistic godrays) are in my opinion much more impressive than unity, unfortunately this also means the games are too heavy to play online...
Thanks for letting me play your game Crazybot! I enjoyed the time I spent with it. I would say it was more of a challenge of following instructions - but had a bit of mystery about it too that made it interesting. Think about how a player can engage with your game without needing you to spell out step by step instructions - that will be a great place to improve next jam!
@honest-dan I'll try to make it so the tutorial isn't the size of a book next time :)
I just didn't realize I had to write such a lengthy tutorial untill I started writing them (which was at the very end) so I'll try to keep that in mind from the beginning next time!
Comments35
Having said that, it was pretty fun trying! Nice job
Well at least I hope you had fun!
Although 500mb download might be a bit too much for some people. If I can advise, next time try to build your game for html5 to make sure it's convenient for players and to maximize playthroughs :) But I think that's how big UE4 builds usually are.
Back to the game! Starting with bad, the plant should be able to handle more. It's not a good sign that I loose the game during first 10 seconds while still figuring out controls and throwing stuff around. But other than that it is a solid game that could be very enjoyable if given more time to develop. What if instead of loosing game after the plant dies, you could just pick new seed from a box? And if the plant did not jump from "OK" state to "Im going to die in 5 seconds" I could be planting an orchard.
But I guess that was the intention and if given more time that's how you imagined this game to look like.
My suggestion would be to "patch" the game, by simply decreasing plant's time to die say 5 or even 10 times. It's not something you will spend 10 hours on and if it makes more people play your game till the end, in my view it's not against the rules.
I'll be honest, I did not play the game till the end because I got frustrated because the plant kept dying from being in the shadow for 3 seconds or not being watered constantly. But if you would make the bar decrease slowly, I'd love to come back and see the ending. It's better if it's too easy than too hard.
Stay safe! Cheers!
so there's now an easy, normal, and hard mode (original)
Thank you for that :)
Cheers!
Once I got the hang of it, it became much more enjoyable!
I'm sure unity has it's strengths in my case the strengths of UE4 were just more useful for the kinds of games I make :D
I just didn't realize I had to write such a lengthy tutorial untill I started writing them (which was at the very end) so I'll try to keep that in mind from the beginning next time!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615937007?t=9h11m59s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin"