It's toasty. Keep something alive. Come harass us, there’s so much we want to add and expand (Like runaways that burn down the forest as another loss condition :D) keep the trees alive too! https://discord.gg/YGYRARH
@djn, we were wanting to add a few more mechanisms to it, but the timer came around. It had a win/lose condition, and some huge win bias, but we figured throw it fit the "complete" bill as far as a sequence went. Had some massive struggles with trying to get URP to work on WEBGL, and it ate half a day :\ glad we tried to build early. Score accordingly lmao, thanks for tinkering.
Me: Awww a cute little fire game about toasting marshmallows
Game: ( °ʖ°)
Me: Well that escalated quickly!
Honestly a very attractive looking game, the little fire is super cute!
Mechanic wise its a interesting concept, that given more time could be something cool. I'd like to see enemies coming from different angles and enemies you'd not want to eat (like frogs or something because they are wet)
Overall the game was really nice! A great entry - thanks!
@itsandyjones The goal was to have enemies near you burn, if you ate some but didn't get all of them. They then panic-run into the woods, spreading it to the BG. You would need to eat selectively to prevent runners, or catch them right after.
We got most of that, just not the BG-burning when they leave screen. I regret making a level-editor tool, since it didn't manifest during the jam. But we can REALLY crank out tons of new things post-jam with it.
Things that were extremely well done: the asset design, the sound, the music. You captured your mood perfectly. The gameplay is very simple, but everything else was wonderfully executed.
Very cute and impressive artstyle and my goodness, the sound effects broke my heart. If there was some more indication of a win condition for the game, that would have helped. Overall a great submission, good job!
I won! Although I don't really know why - did I eat enough bunnies to win or was it just on a timer?
I any case, I liked the fire graphics and animation. And the sounds/music were great as well. Gameplay gets repetitive very fast. maybe more variety of things to eat with different effects when eaten would help here :).
Comments12
Had some massive struggles with trying to get URP to work on WEBGL, and it ate half a day :\ glad we tried to build early.
Score accordingly lmao, thanks for tinkering.
Game: ( °ʖ°)
Me: Well that escalated quickly!
Honestly a very attractive looking game, the little fire is super cute!
Mechanic wise its a interesting concept, that given more time could be something cool. I'd like to see enemies coming from different angles and enemies you'd not want to eat (like frogs or something because they are wet)
Overall the game was really nice! A great entry - thanks!
The goal was to have enemies near you burn, if you ate some but didn't get all of them.
They then panic-run into the woods, spreading it to the BG. You would need to eat selectively to prevent runners, or catch them right after.
We got most of that, just not the BG-burning when they leave screen. I regret making a level-editor tool, since it didn't manifest during the jam. But we can REALLY crank out tons of new things post-jam with it.
Greato Jobu! 😄
I any case, I liked the fire graphics and animation. And the sounds/music were great as well. Gameplay gets repetitive very fast. maybe more variety of things to eat with different effects when eaten would help here :).