Torchbearer

Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★3.05
Innovation★★★★★★★★★★2.80
Theme★★★★★★★★★★3.40
Graphics★★★★★★★★★★3.05
Audio★★★★★★★★★★2.55
Humor★★★★★★★★★★1.94
Mood★★★★★★★★★★3.55
A top-down puzzler with 8 levels where the aim is to navigate a dungeon while making sure to keep your torch burning.

I tried out a mechanic that has the torch dim as it burns through oxygen in the dungeon.

You can use the WASD keys to move.

Tools used include Unity, Paint.net, Blender & Audacity (note: I've only tested the build on Windows).

Tip: You can take as long as you want to assess the layout of each level, your torch will not diminish before you step into the room.


Change Log

* APR 20 @ 2:30PM AWST - Fix movement so players do not overshoot when holding down movement button.

screenshot

Comments9

sacredbacon
sacredbacon20 Apr 2020, 04:29
Cool concept I liked the lighting and how it would change based on your location and health of the torch.Liked the difficulty of the puzzles collecting all the gems. Would suggest a level reset button option if a level is accidentally made unsolvable. Very Good!
Paul Merkamp
Paul Merkamp20 Apr 2020, 04:30
Controls can be a little wonky sometimes. I liked the torch mechanic and the lighting effects a lot, the gemstones look good too. Checkpoints would have been nice but the same can be said for my game, lol.
Igoreshka
Igoreshka20 Apr 2020, 04:31
Just one question.. why torchbear? :sweat_smile:
Igoreshka
Igoreshka20 Apr 2020, 04:36
Nice soko-like concept :thumbsup:
OfirMa85
OfirMa8520 Apr 2020, 04:43
I really like the lighting effect and the mood of the game. The movement does feel a bit off though, which I think is caused because the player moves too slowly. Also, checkpoints or the ability to restart the level would be nice.
fiaKaiera
fiaKaiera20 Apr 2020, 05:30
The concept is there and it's cool with all the lighting well done!

* Sadly, there's too many times you can just screw yourselves over and not undo your previous moves. (not just via undo button, but also just a way to push it out. A reset button is good too, but you don't have to reset oxygen in this case/)
* The torch mechanic is well done! I thought it's gonna get darker passively, than later suddenly darkening after awhile and I thought it's gonna run out earlier than what it is supposed to be.
* The gems are entirely useless! For score, sure, but I was expecting them to replenish oxygen. If you're greedy then you can go for it. Sadly does not help the game and feels more like a quick add-on. The wizard could've use those magical gems to replenish it!
* Tap move. Simple as that. Hold too long and you could screw yourself over quite easily! Don't advise using hold move at all because of this.
* It would be great if the spikes are a tad bit more visible.

It's a good idea, but all of it could have been executed better. I think you can patch movement and a reset button during the rating for usability, but I'm not sure for the others. A job well done, still!
Logos Entertainmentauthor20 Apr 2020, 06:45
@fiakaiera I have changed the movement so that holding the movement buttons doesn't cause the player to overshoot, just to address usability as you suggested. I think I will leave the rest as is. Thank you for your review!
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