
Trap-o-mancy
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Try to get a good omen for your visitors, as a fortune-teller. Promise them richness and health for the future. But be carefull, it's a double edged sword. Cards are powerfull and can kill your visitors !
How to play
To do your omen, draw the tarot cards one by one and drop them in the order that you want to determine their interpretation. When you draw a card, you can insert it before, between, or after the previous cards.
Each card has it's own effect. Use them to presage the best fortune to your visitor (the "coins"), without omen them future injuries which can kill them (the "hearts").
When you think your omen is ready to render, click on "Validate the omen" to adress it to your visitor.
You can also touch the cristal ball to preview the result.
Credits
Pierre Terakopiantz (Karreg) : Game Design, Developpement (Unity), Graphics.
Thomas Fernandez : Music and SFX
Patch v 1.2
- Bug on The World card corrected
- Cristal ball estimation corrected
- Descriptions of the cards corrected and more detailed
- 3rd personne objectives corrected
Patch v 1.3
- Dialogue corrected after the third visitor
- Hand coordinates on embedded screen corrected
Patch v 1.4
- Level goals corrected
- First levels more easier
- 4 new levels
- Goals and visitor caracteristics clearly shown
Patch v 1.5
- Retry dialog bug now corrected (bug introduced in v1.4)
How to play
To do your omen, draw the tarot cards one by one and drop them in the order that you want to determine their interpretation. When you draw a card, you can insert it before, between, or after the previous cards.
Each card has it's own effect. Use them to presage the best fortune to your visitor (the "coins"), without omen them future injuries which can kill them (the "hearts").
When you think your omen is ready to render, click on "Validate the omen" to adress it to your visitor.
You can also touch the cristal ball to preview the result.
Credits
Pierre Terakopiantz (Karreg) : Game Design, Developpement (Unity), Graphics.
Thomas Fernandez : Music and SFX
Patch v 1.2
- Bug on The World card corrected
- Cristal ball estimation corrected
- Descriptions of the cards corrected and more detailed
- 3rd personne objectives corrected
Patch v 1.3
- Dialogue corrected after the third visitor
- Hand coordinates on embedded screen corrected
Patch v 1.4
- Level goals corrected
- First levels more easier
- 4 new levels
- Goals and visitor caracteristics clearly shown
Patch v 1.5
- Retry dialog bug now corrected (bug introduced in v1.4)