Treeblocks

by mincho
Overall★★★★★★★★★★3.67
Fun★★★★★★★★★★3.73
Innovation★★★★★★★★★★3.82
Theme★★★★★★★★★★4.10
Graphics★★★★★★★★★★3.18
Audio★★★★★★★★★★3.08
Screenshot from 2020-04-20 05-54-10.png
Treeblocks is a puzzle game where there is a tree you need to keep alive. This is done connecting tiles to generate resources. Over time various disasters will make this tough, so see how long you can keep up.

screenshot
Genres: puzzle

Comments16

cjm20 Apr 2020, 00:11
Nice game! Took a bit to get the hang of, but I managed to survive 4 minutes.
PrincessChooChoo
PrincessChooChoo20 Apr 2020, 03:38
Neat little idea, with tile placement.

Maybe I just wasn't getting the strategy, but I found it quite hard to recover after a disaster, because existing things would be in the way.

The music was kinda annoying, I had to turn it off.
Thor Lucas20 Apr 2020, 03:45
Lol! I love games like this. Enjoyable! With some better graphics, a little more variation, and some improvements to the music, this could make for a great mobile game. I highly encourage you to keep working on this, or use this as a proof-of-concept to develop a mobile game! Great concept, seriously!
ZwodahS20 Apr 2020, 03:53
nice concepts. I think the disaster are fine, except the fire. The fire really reset your board too much. I had to hold on to blocks to recover from fire specifically. Having to remove the X from the board using only 3x3 delete is really hard.
ghostonline
ghostonline20 Apr 2020, 14:59
Good grief, this game is intense. I like the puzzley resource management you got going on. Sometimes things do get flashing around a lot and the music is a bit too much, but you got a good time-waster on your hands! I can easily see this being upgraded to a full-fledged mobile or web game. Job well done!
knason
knason20 Apr 2020, 19:05
I liked this game more then I expected to do. I had a great time playing it! I loved the tetris inspired take on it. Cool sounds. Good job!
AronMS20 Apr 2020, 19:07
A bit difficult to understand on first time playing. Information overload. But it works.
blobo
blobo25 Apr 2020, 18:49
Ooh, this was fun, but tough. I ran out of space very quickly, and didn't have much money to do anything about it. Cool game though.
Finnhax
Finnhax27 Apr 2020, 09:57
Really nice concept! The music and art could have used a little more love, but the game itself was a lot of fun!
frosty
frosty27 Apr 2020, 22:28
I made a tile-placing game as well. :) I like the element of keeping contiguous tiles together -- it was just enough planning to feel satisfying. It would be fun to explain the player needs to keep this one tree alive, and why it's so incredibly fragile. :D
LCStark
LCStark2 May 2020, 16:21
Well done, I like the idea here! The game can be a bit unforgiving, but it seems balanced enough, especially for a 48h compo game.

One thing I'd probably add is an option to clear a smaller area than just 3x3. Maybe adding an option to also clear a 2x2 square would work (though obviously it would need to be expensive enough to not be overused by the player).

All in all, I had fun playing it. A really nice entry! ;)
xart2012
xart20123 May 2020, 03:40
great idea and very good learning stage! )
mypalmike
mypalmike3 May 2020, 12:20
Tough game. It's fun but the board gets full and there's not much you can do, or maybe I'm missing something... Well made, good music.
rjhelms3 May 2020, 21:37
This is one of my favourites so far this Ludum Dare! Simple to get started, but the strategy is quite a bit deeper than it seems at first.

I really liked only being able to delete 3x3 areas - the choice of what to delete hurt more than the gold cost, which made it something not to be done lightly.

At times, the famine and drought (especially the famine) seemed really punishing. Definitely took a few goes to realize the strategy isn't just "keep resources steady" but "be ready for a disaster."

Great job!!!
meelo4 May 2020, 00:43
I quite enjoyed this - the gameplay feels smooth and the concept works really well. While I think this is already quite strong, it might be nice to have a bigger variety of things to deal with later in the game - it sort of felt like, at some point, I was mostly at the mercy of the randomness of the famines and droughts. I could even imagine more extreme challenges like "you need to build this *fourth* resource now" being really interesting later in the game - to create a more controlled scramble than a game of maintaining a system that basically works. Good entry.
Gavin Camlin
Gavin Camlin4 May 2020, 01:24
I think this game was interesting but I struggled to understand the strategy behind it. It seemed like the best idea was just to rapidly place things and try to connect them. At one point I did get blocked by just not being able to fit a certain piece on the board. Wasn't sure if there was a way to clear the next pieces. I think if you put some more work into it it would be a super fun game!

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