
Unfinished Game (Keep the Ball Alive)
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
This is an unfinished/buggy Pong-like beach volleyball simulator (not quite a game).
Note: If you're here because I commented on your game, do not bother playing this. Seriously. It's not worth anyone's time to comment/rate. I posted it just to have a record of having participated.
My original idea was to make a dungeon defense game where you protect a defenseless king/queen by placing traps, but it failed to come together and I abandoned it at the end of the first day of the jam.
Day 2, I switched gears and started making a game where sports fans inside a stadium have to keep a beach ball in the air. That didn't work out either. Among other reasons, I spent too long trying to make a pseudo-3D effect where the ball appears to go up toward the the top-down camera (along the non-existent Z-axis, since it is a 2D game). It really needed to be a 3D game, but I don't know how to make those yet.
I still wanted to salvage something out of this mess, and so I was left with this: a reduced form of the stadium idea. The best I can say is that it was a good learning experience, with me being new to game jams and these development tools.
- Movement: WASD or arrow keys
- Code: GDScript
- Art: Aseprite
- Music: cgMusic, LMMS
- Sounds: BFXR
Note: If you're here because I commented on your game, do not bother playing this. Seriously. It's not worth anyone's time to comment/rate. I posted it just to have a record of having participated.
My original idea was to make a dungeon defense game where you protect a defenseless king/queen by placing traps, but it failed to come together and I abandoned it at the end of the first day of the jam.
Day 2, I switched gears and started making a game where sports fans inside a stadium have to keep a beach ball in the air. That didn't work out either. Among other reasons, I spent too long trying to make a pseudo-3D effect where the ball appears to go up toward the the top-down camera (along the non-existent Z-axis, since it is a 2D game). It really needed to be a 3D game, but I don't know how to make those yet.
I still wanted to salvage something out of this mess, and so I was left with this: a reduced form of the stadium idea. The best I can say is that it was a good learning experience, with me being new to game jams and these development tools.
Controls
- Select player: left-click- Movement: WASD or arrow keys
Tools used
- Engine: Godot- Code: GDScript
- Art: Aseprite
- Music: cgMusic, LMMS
- Sounds: BFXR