
Until Sunrise
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Story
You are stranded in the woods, armed with a lantern that can harness the power of fire and your trustworthy axe.
Your campfire is your only lifeline to survive the night.
Will you make it throughout the darkness? Will you maintain your fire alive?
Keep it alive Until Sunrise!
Gameplay
Cut down trees and use wood logs to keep your campfire alive.
Upgrade your powers at your campfire, but they come with a cost!
Be careful though, there are things out there…
Things that feed on fire!
Plan carefully!
The team
Andrea Montagno Cappuccinello and Federica Audrey RossiOur Ludum Dare experience
This is our first Ludum Dare and we tried adding as much as we could, in what we found out being a very short amount of time.Obviously not everything we wanted is in the game.
Hope you will still enjoy it as much as we had fun (and stress :laughing: ) creating it!
We will soon add a downloadable version as well, time to figure out itch.io :laughing:
Changelog up to version 1.5.1 (Last Ludum Dare entry)
- Added support for ultra wide screen- Corrected some glitches related to wood spawns
- Corrected some problems with monsters' movement speed not scaling correctly over time
- Balanced time to win, following player's requests. From 30m to 20m
- Added some visual effects for clarity when fire's health is low
- Increased bar's length to properly display increase of health with the right upgrade
- Balanced upgrades adding a monster counter before unlocking (feeling of progression)
- Added some effects when getting closer to the end of the game
- Added scaling over health for the campfire's flame dimension
- Fixed some issues with players getting outside of the outer ring or stuck inside border rocks
- Fixed some issues with sound not being played correctly in certain instances
- Slightly balanced wood quantity and overall calculations to reach the endgame properly
- Improved performances over renderering, when alpha blending was causing frame drops around the campfire area (Changed monsters attack animation in order to avoid framerate drops)
- Slightly added more linear drag to improve control of the main character
Controls:
- Mouse to navigate menus
- WASD, Arrow Keys or Joypad to move your character
- Attack :
- Left Mouse button
- Joypad (A or Square)
- Z or J
- Upgrade at the Campfire :
- Right Mouse button
- Joypad (B or X)
- X or K