Very nice small tactical game. Feeling like go, because you need take control upon ground. But I was little upset when after my move in controversial situation like Enemy-My-Enemy-My my pawn died first.
Wow! This was impressive. A simple game, but very well executed! Super hard though :sweat_smile: Nice work with the instruction images too, adds to the polished feel!
@lamossus thanks for the bug report! looks like i incorrectly set up that endgame situation. ill patch it later today!
@fazz we may continue dev! i'm not sure yet. to your other point: a piece always checks if it dies every frame. since the piece was moved into a trap, it is active and checks for death first, killing it rather than the enemy in that scenario
Excellent game, and I recognise exactly which board game this is based on, though I did notice you tweaked a few rules to make it harder for the king piece (normally in tafl games you have to surround the king on all sides, not just two to lose). Great visual design, and a nice soundtrack. Going to add this to my favourites list and play against the computer when I can't get anyone to play me irl.
This really came out great! I love the mechanics of the game and the graphics and sound is polished and nice! I can see this one getting a really good run for the #1! Great job! Cheerz!
I really like the concept and the art style is phenomenal. I would recommend a mode or option to play the game from a top-down perspective. The mood is excellent.
This is really fun! It's a little hard to click some characters. Once I realized I had to click the base of the character made sense, but clicking behind an NPC was hard
This is a really cool game! Took me a few turns to get it down just right but it was pretty smooth slaying otherwise. I love pretty much everything about the game; The music, art, and game play are all fantastic. Great job, keep up the amazing work!!
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Also, I really love the Royal Dog
But I was little upset when after my move in controversial situation like Enemy-My-Enemy-My my pawn died first.
EDIT: Same thing happened when only my king was left and he had nowhere to move.
When you make a move that traps both your moved piece and an opponent's piece, how does it prioritise which gets killed?
@lamossus thanks for the bug report! looks like i incorrectly set up that endgame situation. ill patch it later today!
@fazz we may continue dev! i'm not sure yet. to your other point: a piece always checks if it dies every frame. since the piece was moved into a trap, it is active and checks for death first, killing it rather than the enemy in that scenario
It's very pretty, polished. Nice job!
Or just have the outlines when a player mouse overs and selects a pawn.