really well done, really pretty little game. I ran out of water, and the drops didn't spawn quite often enough to keep the flowers going. Up the water spawn rate and it would be perfect! :D
@kasperhangard Yeah, the spawn rate probably needs some adjustment, but the overall goal was to keep it more limited because I ran into cases where you could pretty much play indefinitely. Thinking about it a bit more, one way to make it better without making easy would be to have more water, but each drop is available only for a limited time before disapperaing. Thanks for the feedback!
@windfall890 Indeed? I never saw that happen, and I am surprised since as far as I know, Pixelbox.js doesn't have any physics and I did not include any other libraries. Still, there could be some kind of glitch in there causing weird behavior. Thanks for the feedback.
Got to 124 points before my flowers dried up :) Is the score just the number of seconds the player survives, or it's a function of the number of living flowers as well? If it's the former, it sounds like it's optimal to just take care of one flower and let the other two die.
I assume you were going for a small, cute, peaceful green game - in that case you achieved what you intended :) My one complaint is that I had a bit of trouble understanding the stages of flower withering - either my botany skills are terrible, or the colors weren't very self-explanatory.
I love the fact that your children participated in this - kudos to y'all and good luck for future projects! :)
@eldar Thanks for the feedback. The score is actually the number of seconds. Initially I realized that there may be a strategy in saving only one flower, and that was true. To prevent that, the speed of withering increases as each flower dies. With only one left, it's basically frantic mode where you can survive for a while but you're about to lose soon, so keeping more is definitely better. Whether 2 or 3 is most optimal, I didn't test.
@andrew-hoyer Ah, interesting rule! I did notice the withering rate increase, but I thought it was due to time passing rather than other flowers dying off. Maybe you could add this info as a hint.
A nice little game! It looks peaceful, but it's actually quite dynamic. The art style is great, the music nice and calming. Overall I've enjoyed the experience. It looks like you guys had fun while creating it. Well done! ;)
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Good job to you and your children.
I ran out of water, and the drops didn't spawn quite often enough to keep the flowers going. Up the water spawn rate and it would be perfect! :D
I had a lot of fun running around searching for water.
Tell your kids they did an awesome job!
one tiny thing:
After a respawn, gravity seems to be enabled on the player, so he falls!
I assume you were going for a small, cute, peaceful green game - in that case you achieved what you intended :) My one complaint is that I had a bit of trouble understanding the stages of flower withering - either my botany skills are terrible, or the colors weren't very self-explanatory.
I love the fact that your children participated in this - kudos to y'all and good luck for future projects! :)