You are venturing in a dark cave and are trying to keep your soul alive by dodging the watery slime who want to extinguish you and collecting some small flames to warm you up.Beware the pools of water, they will extinguish you instantly. It does not have a lot of levels (2 for the moment but I plan to add more and I hope that you will enjoy your experience)
-wasd or arrows to move and jump
This is my first game jam experience and I hope that you will have a lot of fun playing it. :)
Cool game! looks great too. That being say, the insta death in the pool of water is a bit too punishing. Or maybe i just need to improve my platforming skills x)
Needs some variety, and maybe a touch too bland on the theme, but the controls are comfortable and the level design was clever in places (especially when you need to use up some of your flame to progress)
I lacked time to do more levels and balance them (I posted 7 minutes before the dead line) but I will probably put a bit more time on this project. I loved to make it and I will certainly make another game jam because I loved the experience. Thx for the feedback
I'm looking forward to playing this when it has checkpoints! I managed the second level, but having to start over is frustrating :P
Apart from that, amazing game! Your sprites are beautiful! I also really liked the music and the slime sounds :) I thought the level design was quite elegant as well.
Honestly a very quality and polished platformer! The music was quite nice, but after a bit got slightly repetitive. I like the idea of you being on a time limit, without an explicit time limit being there. The art was also very cutesy and nice, and this game controlled well - great work!
I liked a lot the animation when hittig the ground. I couldn't pass level 2, and I tried 3 times. Maybe it would be better to give an option to restart the level (at least one time, maybe?), like an extra life (IMO). Good art and solid gameplay. Good job!
@welliton, @tarfield, @kimkillaqueen, @reddarkwh. I added a check point at the begening of each levels so you don't restart at the begening each time. I hope that this version might be more enjoyable =)
The jump animation is absolutely giving me life. Level design is always tough in such a short time frame, but you've done a pretty decent job here! I'd love to see the movement juiced up even a little bit more, but it's hard to complain haha
Using player's vision as a way to represent player's health works incredibly good in this game! You don't need to use any UI and thanks to well defined creatures in the game it is easily understandable
This was really fun and challenging platformer. I love the art style and that you gather fire to keep up the light and your life going which I feel was great game design. I do think if you are going to have long platformer levels it would probably benefit to having a few checkpoints so if a player dies near the end they wouldn't have to start all the way back from the beginning which can be very frustrating. Also I think there should've been a way to hit enemies, like jumping on top of them, and not take damage because there were a few times where I was put in a situation where I had no choice but to get hit by the enemy. Overall excellent job!
@john-snyder I will try to add checkpoints at the middle (like in Mario levels) and maybe a little spark or something to kill enemy, idk but if I do so I will make sure tokeep you updated
I really liked the graphics! I think it could be even better if you could stay on level 2 once you got there, instead of having to play the first level again. I liked how you had to keep the fire alive. This was one of my favorite games so far; great job!
@fractal-flower-girl do you mean after dying of after a reboot of the game? because I had made an update to let the player respawn on the same level that he died.
Nice game, platforming was not easy, but controls were tight enough for it to feel good, which is not an easy thing to get right. Looks nice too :slight_smile:
Wow one of the most polished I've played yet! Really like the animations and sound, very nice job there! Really like the concept of it getting darker as time passes and you have to collect a light source, that's innovative! We tried to do something similar to that.
Very good little game, I enjoyed the theme and the feel quite a lot. A few of the level passages seemed to be traps as they were long without many flames to keep me alive, and some of the enemies seemed almost entirely unavoidable. But overall I enjoyed it a lot!
Wow! I really admire the level of detail in your game! Really impressive. Love the animation when you land after a fall and love the graphics in general. I think I would have liked a checkpoint on each level though cause some where a little bit difficult. But in general really great game!
Nice concept and a good way to urge the player to move fast without a real timer. The controls were good although sometimes they felt a bit off, or maybe some platforms above water were too small which made it difficult to jump exactly on top of them and not fall. Very nice graphics and level design. Keep it up!
Great entry! The soundtrack and graphics are very well done, but I don't really like how the game fits with the theme since you pretty much have to keep the player alive, which is what you do in most games anyway.
Not bad at all! Wish there was more to it, i think i beat the game in 3 minutes give or take. Didn't die once. I guess what i'm saying is there wasn't much of a challenge. Perhaps add some moving platforms and puzzles or just make more levels! :) Also maybe make it clear somewheere that you can't attack because i thought i was supposed to fight those water slimes, it didn't look like there was a way around them for some of them :P
@blue-pin-studio sorry I lacked time to do more levels because I spent too much time on polishing... I will try to manage best my time on my next game jam :smile:
Great lighting, art (especially the backgrounds), music, and sounds. The slimes don't telegraph when they are about to change direction, so avoiding them was difficult at times. As you mentioned the level difficulty isn't super balanced due to not having enough time, which is understandable. If you make a full version I'd love to play it!
Cool game, with nice sound effects! I loved the art, cute characters and really nice tiles and background! I like how the camera shake when you catch the fire
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If I could recommend an improvement, level checkpointing would be a great feature to add!
Anyways, awesome game! :fire:
Apart from that, amazing game! Your sprites are beautiful! I also really liked the music and the slime sounds :)
I thought the level design was quite elegant as well.
The controls were good although sometimes they felt a bit off, or maybe some platforms above water were too small which made it difficult to jump exactly on top of them and not fall.
Very nice graphics and level design. Keep it up!
I like the art choice where the brightness = life.