Wisp is a retro top-down shooter (how original!) where to survive you must COMMIT GENOCIDE. BLAST your way through HORDES of POWERFUL enemies and try to avoid a terrible fate for as long as you can manage.
Standard WASD or arrow-key controls, and left-click to shoot.
Change Log: 20/04/2020 Fixed volume bug Fixed music not looping bug
I liked the art - pretty and stylish. Some more 'oomph' when guns are fired and when bullets strike enemies would make it a lot more satisfying to play (barrel flashes, 'splashes' of wispy matter when bullets pass through enemies, stuff like that). I like the way enemies kind of 'lose matter' as they take damage. I like the enemy spawning in effect, too.
Gameplay was interestingly tight. A bit bare, but the way it's balanced does a lot with a simple setup. I feel like it's almost bad to pick up the power-ups that make you shoot faster, because you end up getting swarmed by enemies, and you die really fast (a couple of those explosive guys spawning on you is almost enough to kill you!) It might even be easier to get a high score if you ignore them as long as possible.
The music is nice (although the volume slider doesn't appear to work?) Some sound effects for shooting and enemies blowing up would've added a lot.
This is an impressive game to be made in 2 days, though. Nicely done!
Love the stylish particles! I wish there were more sound effects for interactions (shooting, killing an enemy, enemy spawning,ect). This was rather fun! excellent work.
Also it might have been a bug, but the music didnt loop for me after I died a couple of times. This sort of killed the mood a bit.
It is a good candidate for making some juicy juiciness out of it! :) There are a few easy tricks to make it better: -add some sfx (bullet impact/shoot) -add some little screen shakes when player is hit -make upgrades more meaningful -add some enviroment (obstacles and covers)
So half of the fun in these top down, bullet hell shooters is dodging the enemies bullets. The bullets come at you so quickly that they are almost impossible to dodge and you lose that mechanic, making the game a little 1 dimensional for my liking.
Enjoyed the music but it only played once - you should definitely set that to loop. Just missing a few pew pew sound effects :smile:
Love the music too - it emphasizes the fast paced character of the game. Also liked how the enemies get announced by pentagrams. All in all great look and feel.
Amazing graphics. I found the gameplay to be a bit too simple and easy. I ended up going to a side of the screen and moved up and down while shooting, and never got close to dying.
Fun little game. I love the art style and the music. The game almost gets easier as it goes on, because when the map is absolutely full of enemies your health is just constantly being refilled. My high score was 298.
It took a few tries for me to get the hang of the game. After a hundred score, it gets easy because of the number of enemies. I like the music, it really fits the game! Great graphics too. Good job!
really like the tension in the game, it's a bit hard but fun, the visual are simple but work great with all the effect and music is really nice, its a good entry, good job!
It doesn't to anything interesting with the theme (keep yourself alive, that's how every game with hitpoints works), or the main mechanic. The shooting and moving doesn't feel particularly satisfying. The spawning and death effects of the enemies are very polished though.
I loved it. Idea is simple, but still interesting and it works well. Gameplay is so fast and exciting. I like that in one second there is a possible to die instantly so you have to be aware all the time. Great job!
The idea is nice and visuals are pretty, however the balance is not that great. Health is never a problem in this game and you dodge 90% of projectiles by simply running around the arena and if you need to take a pickup, you just tank all damage while shooting enemies and that's it. Also, I think the game need more impact and particles to feel great.
Comments22
Gameplay was interestingly tight. A bit bare, but the way it's balanced does a lot with a simple setup. I feel like it's almost bad to pick up the power-ups that make you shoot faster, because you end up getting swarmed by enemies, and you die really fast (a couple of those explosive guys spawning on you is almost enough to kill you!) It might even be easier to get a high score if you ignore them as long as possible.
The music is nice (although the volume slider doesn't appear to work?) Some sound effects for shooting and enemies blowing up would've added a lot.
This is an impressive game to be made in 2 days, though. Nicely done!
Also it might have been a bug, but the music didnt loop for me after I died a couple of times. This sort of killed the mood a bit.
There are a few easy tricks to make it better:
-add some sfx (bullet impact/shoot)
-add some little screen shakes when player is hit
-make upgrades more meaningful
-add some enviroment (obstacles and covers)
Same as BlipBloops music died for me after dieing :/
Enjoyed the music but it only played once - you should definitely set that to loop. Just missing a few pew pew sound effects :smile:
Also liked how the enemies get announced by pentagrams.
All in all great look and feel.