Keep the Amstrad CPC alive by playing like I did by programming...
Process the information quickly enough (with left and right arrows) so as not to have an overflow! If you are fast enough, the next level will show you that you cannot compete with a Z80 CPU :)
HOW TO PLAY - Download the virtual Amstrad CPC disk (ld46.dsk, see below) - Use an Amstrad emulator locally (like WinAPE or WinCPC), or use an online Amstrad CPC emulator (like https://www.retrovm.com/ which is slightly too fast) - Insert the disk ld46.dsk - Execute the program zilogevr.bas with this command (be care this is not "zilogevEr.bas"): run "zilogevr.bas"
INSTRUCTION Press the left/right arrow when the information is in the blue area.
@thedashdude I test again and it seems to work. Could you explain me what is the problem? Did you have an error message? Otherwise, could you check that the disk contains the right file with the command 'cat'?
Wait... Your whole source code is in assembly ? That's mad ! Respect !
I wasn't able to play properly on the web emulator, too fast, and i couldn't figure out which key of my keyboard was mapped to LEFT and RIGHT, but it wasn't the arrow keys on my computer.
Then I installed WinAPE, and it was running really fine.
I love the look of the game, it's really clean looking and polished for an Amstrad game.
Then regarding gameplay, the first level, is maybe a bit long and boring, maybe it would more interesting if the "blue zone" was larger, and if there was more "information dots" to intercept from the beginning ?
I got it to work! I thought the command was just `zilogevr.bas`, didn't read until the part that said `run “zilogevr.bas”`. Whoops. Loved the game, and loved the idea. I felt the levels were a little too long, and it might have benefited from decreasing the size of the meter (both to win and lose.) Now how much innovation do I give a game running on a 30 year old machine??? :p
Comments14
Works like a charm on caprice32
Didn't understand the game rules at first. And as you said it is too fast on the emulator.
I liked your approach with obscurity.
Note to self:
if(world.state==ending && availablecomputer.model=="Amstrad CPC")
{
find("ObscenelyTure");
}
else
{
source.Play("cry");
}
I wasn't able to play properly on the web emulator, too fast, and i couldn't figure out which key of my keyboard was mapped to LEFT and RIGHT, but it wasn't the arrow keys on my computer.
Then I installed WinAPE, and it was running really fine.
I love the look of the game, it's really clean looking and polished for an Amstrad game.
Then regarding gameplay, the first level, is maybe a bit long and boring, maybe it would more interesting if the "blue zone" was larger, and if there was more "information dots" to intercept from the beginning ?
Great job, very impressive entry.