Ludum Dare #47compo
A not so boring game
A not so boring game
A not so boring game is a video-game made during the Ludum Dare 47 (Compo), made with Godot. The theme is "Stuck in a loop", so here is a funny gameplay loop :)
Source code
the source code can be found here : https://github.com/clemetayer/LudumLoopExecutables
This game is compatible with Windows, MAC_OS and Linux.All of these are on this itch.io page : https://clemetayer.itch.io/a-not-so-boring-game

Comments28

Zackavelli4 Oct 2020, 22:30
Imaginative idea and funny writing. Gameplay is pretty simple but I almost feel like that's the point from a story standpoint. It was a charming experience for sure.

CodeRaurus5 Oct 2020, 12:59
Nicee.

Dharby5 Oct 2020, 22:51
Very entertaining. The art style is nice. Good job!

Ramble House Games7 Oct 2020, 02:41
Well, it's a game, you made it, and it runs. So, big kudos there.
Quinn_Patrick7 Oct 2020, 19:27
Stuck in a loop is right! Congratulations on finishing, even if there isn't much gameplay here. It made me smile.

Rakowu7 Oct 2020, 19:52
Hey nice done. Great that you did it in time :)
clemetayer7 Oct 2020, 19:56
Just out of curiosity, did you see two distinct gameplay parts @ramble-house-games @quinn-patrick ? I tried to implement a little something (spoiling it would kind of ruin it), but it didn't seem too obvious (some friends of mine tested my game and didn't notice it). So i just want to know if it happened to other
players, and if i should have made it more obvious...
Anyway, thanks for playing and for the feedback !
players, and if i should have made it more obvious...
Anyway, thanks for playing and for the feedback !
Quinn_Patrick7 Oct 2020, 20:02
I just swung at the guys ¯\_(ツ)_/¯. Sometimes I would wait to see what they say.
Sava Tsurkanu7 Oct 2020, 20:15
HAHAH TROLOLOLOLOLO so funny!

marcmagus7 Oct 2020, 20:16
Linux players will need to download both the executable and the pck file.
I liked the game and particularly the way the twist played out. One complaint: arrow keys + mouse is a really uncomfortable combination for many common setups, as they both tend to be associated with the right hand. Supporting WASD as an alternative to the arrow keys would have improved the user experience.
Nice entry.
I liked the game and particularly the way the twist played out. One complaint: arrow keys + mouse is a really uncomfortable combination for many common setups, as they both tend to be associated with the right hand. Supporting WASD as an alternative to the arrow keys would have improved the user experience.
Nice entry.
Ben Ash7 Oct 2020, 20:17
Nice! I enjoyed the colorful and exciting font when I killed the first slime. If there was audio in the game it didn't work for me, but the writing was of course hilarious. Good job. :)
Shambles7 Oct 2020, 20:23
the conversation with the slime made me smile, kudos!
clemetayer7 Oct 2020, 20:27
@marcmagus Thanks for the feedback ! I didn't support WASD because i have a french keyboard (the equivalent would have been ZQSD and would be quite uncomfortable to play), i thought of implementing a control mapping menu, but i was not sure if i had enough time to do this, so i kept the arrow keys ...
mvasko27 Oct 2020, 20:32
Nice plot twist at the end, I didn't expect that.
One thing to note. I nearly missed the ending because I typed `ludum` after a line of dialogue told me to, and then assumed there was nothing else to see. I only came back because I saw your comment about there being two distinct gameplay parts.
It would probably be better for your game if it wasn't there, or if the ending came a bit sooner (say, 5 "monsters"), provided, of course, that you want people to find it. It just seems like a pity to me that half of the work can go unnoticed so easily.
The ending fight was surprisingly challenging, everything moved quite fast and the target was really small. Not sure if that's a good thing.
Anyway, humor is definitely a highlight of this game, it was quite fun to read the messages.
Overall, congratulations for finishing, keep at it :slight_smile:
One thing to note. I nearly missed the ending because I typed `ludum` after a line of dialogue told me to, and then assumed there was nothing else to see. I only came back because I saw your comment about there being two distinct gameplay parts.
It would probably be better for your game if it wasn't there, or if the ending came a bit sooner (say, 5 "monsters"), provided, of course, that you want people to find it. It just seems like a pity to me that half of the work can go unnoticed so easily.
The ending fight was surprisingly challenging, everything moved quite fast and the target was really small. Not sure if that's a good thing.
Anyway, humor is definitely a highlight of this game, it was quite fun to read the messages.
Overall, congratulations for finishing, keep at it :slight_smile:
Tommy7 Oct 2020, 20:56
Ok, two things: first of all, great humour in the lines, both by the narrator and by the useless slimes :D Second, thanks to @mvasko2 that made me replay the game to search for the alternative ending, which is really a great twist (and also very funny)! I think this meta level of having to actual mean what the slimes say to reach the real end is awesome, and it's probably ok if not every player gets it (otherwise, if it was too easy it would also probably be trivial and boring).
NicoCcino7 Oct 2020, 21:25
Can't wait to see speedruns of this game.

Coding4rtist7 Oct 2020, 22:13
Nice simple game, good writing and cool animations!

marcmagus9 Oct 2020, 15:01
@clemetayer fair enough on the controls. I noticed another game I played this year used both wasd and zqsd, presumably for azerty support. Something to think about for next jam?
clemetayer9 Oct 2020, 18:46
@lrotp Thank you :)
@zackavelli Thanks a lot!
@coderaurus Thanks!
@dharby Thank you for the feedback!
@ramble-house-games Thanks! :)
@quinn-patrick Thanks! I wanted to make something extremely simple as a basis, and add some hidden (perhaps too hidden?) spice with the time left, while keeping the basis as alright to go through.
@rakowu Thanks !
@sava-tsurkanu Glad you liked it :)
@ben-ash Thanks for playing ! I didn't spent time on the audio, i didn't want to make accidental loud sounds that would be painful to hear since i have pretty much no experience in sound design...
@shambles Thank you :)
@mvasko2 Thanks for the feedback and advices ! I realize now that it's actually pretty hard to hint a hidden path to the player. I now can see the mistakes i made in order to do this, thanks to the feedbacks, i definitely learnt some things with this game !
@tommy Thanks for the feedback ! That was pretty much exactly what i was aiming for with this game !
@nicoccino C L I C K I N G I N T E N S I F I E S !
@coding4rtist Thanks for the feedback !
@marcmagus Actually, i thought about implementing a control mapping menu. I have heard it's pretty simple to do in Godot, but since i have never done that before, i didn't know exactly how much time that would take, so i kept the arrow keys as a compromise. Definitely something i need to learn for future game jams. (Oh, and there is also this shift+alt technique, but i was scared that too many people would be unaware of this trick).
@zackavelli Thanks a lot!
@coderaurus Thanks!
@dharby Thank you for the feedback!
@ramble-house-games Thanks! :)
@quinn-patrick Thanks! I wanted to make something extremely simple as a basis, and add some hidden (perhaps too hidden?) spice with the time left, while keeping the basis as alright to go through.
@rakowu Thanks !
@sava-tsurkanu Glad you liked it :)
@ben-ash Thanks for playing ! I didn't spent time on the audio, i didn't want to make accidental loud sounds that would be painful to hear since i have pretty much no experience in sound design...
@shambles Thank you :)
@mvasko2 Thanks for the feedback and advices ! I realize now that it's actually pretty hard to hint a hidden path to the player. I now can see the mistakes i made in order to do this, thanks to the feedbacks, i definitely learnt some things with this game !
@tommy Thanks for the feedback ! That was pretty much exactly what i was aiming for with this game !
@nicoccino C L I C K I N G I N T E N S I F I E S !
@coding4rtist Thanks for the feedback !
@marcmagus Actually, i thought about implementing a control mapping menu. I have heard it's pretty simple to do in Godot, but since i have never done that before, i didn't know exactly how much time that would take, so i kept the arrow keys as a compromise. Definitely something i need to learn for future game jams. (Oh, and there is also this shift+alt technique, but i was scared that too many people would be unaware of this trick).
island-jam-2-group-39 Oct 2020, 20:24
A simple but original entry! I enjoyed the story and the "monsters"! I certainly missed some sound but awesome entry anyways!
PS. Were you practicing text animations in Godot? :-P
PS. Were you practicing text animations in Godot? :-P
Chaosinism10 Oct 2020, 16:08
Impressive usage of RichTextLabel. And there is also lots of humor in this relatively short story.

cogcomp11 Oct 2020, 09:53
Nice story with the multiple paths. Almost missed it. Well done!

xatulu12 Oct 2020, 16:58
Nice story, digging the art style. Very enjoyable!

Doot14 Oct 2020, 17:19
Nice one!
The mix of visual novel at first and simple gameplay on the boss is surprising and pleasing.
I expected less when starting but the narration is actually quite good!
The art is enough, but the missing music / sound is a bit sad.
Thanks for the game and good job 💕
The mix of visual novel at first and simple gameplay on the boss is surprising and pleasing.
I expected less when starting but the narration is actually quite good!
The art is enough, but the missing music / sound is a bit sad.
Thanks for the game and good job 💕

MrPiedPiper14 Oct 2020, 22:06
Pretty neat game! Reminded me of games such as "This is not a game". Quite enjoyable to go through. The one thing I thought I should mention, is that when I was told to type "ludum" then restart, I typed "ludum" then closed the game myself. Didn't realize I was supposed to press the "hit" button again :sweat_smile:
Funny enough, I spent a bit of time before the jam looking into control mapping in Godot myself! Didn't end up using it though, our project is 100% mouse clicks XP
Funny enough, I spent a bit of time before the jam looking into control mapping in Godot myself! Didn't end up using it though, our project is 100% mouse clicks XP
clemetayer18 Oct 2020, 09:53
@island-jam-2-group-3 Thanks for the kind words! I wasn't particularly practicing text animations, but since it's pretty easy to do, i tend to use it a lot!
@chaosinism Thanks for the feedback!
@cogcomp Thanks!
@xatulu Thank you very much!
@doot Thanks :)
@mrpiedpiper I have never played this game, but a friend of mine also told me this, i guess i really should give it a try someday! About the cheat code thing, i realized afterwards that forcing the player to push the button was not a really good idea... That's something i'll keep in mind. Anyway, thanks for playing and for the feedback!
@chaosinism Thanks for the feedback!
@cogcomp Thanks!
@xatulu Thank you very much!
@doot Thanks :)
@mrpiedpiper I have never played this game, but a friend of mine also told me this, i guess i really should give it a try someday! About the cheat code thing, i realized afterwards that forcing the player to push the button was not a really good idea... That's something i'll keep in mind. Anyway, thanks for playing and for the feedback!

Doraemon22 Oct 2020, 22:03
Nice & fun game!
Thank you !