A Year is a text based colony builder where you are stuck in a time loop that spans a year. The goal is to grow your settlement and armed forces strong enough to defeat the person responsible for the time loop and thus breaking it.
Edit - With the balance right now it is very difficult to get out of a negative food supply, better start over.
Features
- If the year reaches it's end or the population reaches 0 the year starts over and plays out exactly the same. - Manage your population, decide how many settlers should be farmers, artisans, builders and soldiers. - Change the focus of your workers, have the artisans make more arms instead of tools and make you soldiers more professional and more expensive. - Events will occur every week, both to your gain and your loss. - Choices has to made, save some slaves, attack an outpost or trade with a merchant. - Grow you army, defend against bandits and battle entire armies.
Use the sliders to change your resource production, more farmers give more food, more artisans more tools/arms etc.
Interesting concept, but I personally find the gameplay mechanics quite confusing. Reached negative food and not sure how to return from there onwards haha. Overall good game!
Its not clear how to manage your resources and what the costs are for them. I managed to get negative everything, and it broke. Food loss events gave me food, etc.
@melvinng@profugo-barbatus Yeah it's a bit difficult to get out of negative food unfortunately. I'll have to change the production balance later after the vote is done.
I had fun playing and no problem whatsoever with the mechanics... I actually thought it was simple to grasp and won pretty easily! If anything, I would suggest to add some music in the background to help in setting the mood. Overall it was a pleasant experience, good job!
I really enjoyed playing through and I was surprised by the apparent depth to the mechanics and overall game. Maybe some buttons to allow for small adjustments to the sliders would be helpful but overall, a good game.
This was very polished and well made, but it was really difficult. I was doing alright in the beginning, gaining some pop at a decent rate, but then everything just went into the red and I couldn't figure out how to claw my way out of that hole. Maybe adding a pause button to let you think about your decisions would make the game easier. As it is, there are a lot of sliders to think about, not to mention figuring out what they're even supposed to do. Some in-game descriptions/tool-tips the describe the functions of the sliders would go a long way!
Still, this was a nice little idle game. If you polish it up a bit more, I think it could become really addicting!
A very creative and strategic game. You can spend hours playing. It is a very fun game. The sound is immersive, and the texts are very understandable. I would like to see an expanded version of that game. Good job.
Hey there! Playing your game was very pleasant and fun, I liked the RNG and managed to secure a win against the Queen pretty easily! Gets you hungry for mooOOoooore ;). Of course it seems a bit complicated at the beginning, but the nice other comments lead me to keep playing, and since you can get your town back on its feet pretty quickly, you get a clue on how things work without needing tutorial or introduction.. It reminds me a bit of a game we made during a jam last year, feel free to try it out: https://savvy-community.itch.io/what-we-do-with-consequences (and try our entry for this one as well)! Congrats!
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Still, this was a nice little idle game. If you polish it up a bit more, I think it could become really addicting!
Congrats!