After 3 busy days, last minute UI changes and a bunch of git conflicts...
WE PRESENT A100P!
Poor Stanley the fixer bot is stuck in a loop aboard the Starship A100P.
Day in, day out, the same maintenence chores each day.
Perhaps you can change something about that?
From our Asset Production Specialist / Creative Director @itsisaac
> Observe Stanley's route through the A101P PLANET-CRACKER class space station & direct him towards new adventures, some of which may finally lead him to freedom
> Ever since "The accident", when I was stranded on the A105P PLANET-CRACKER class space station in my childhood, I have wanted to retell the story of the maintenance bot that saved me. This is that story
Thanks to: - @psibuck for his navigation work and camera direction - @itsisaac for all the asset creation, room buildin - @lachezar-hubanov for gameplay support, room building, assistant lighter & general team support - @peterfsat for shading, lighting and scripting
BUG FIXES
> We released a bug fix shortly after release. Please download version 1.1 on the Itch page <3
> We've released another small bug fixed version. Please download version 1.2. Now with Mac support! > Happy days :D
Some lovely visual moments, the camera angles were varied and the use of lighting really added to the whole experience! The character model is ace too, and indirectly controlling Stanley through the objects is an interesting mechanic! I must admit it took me a few tries to work out how to progress, but the overall mood you created was awesome.
Sweet idea and camera angles. The highlighting on interactible objects really helps.
I feel like there's not enough player-feedback on the in game actions. I move things around and I don't know whether that was a good or bad thing. Maybe give stanley an indicator of what he wants. e.g. "coffee =
The art and the camera work was really well done! It was confusing trying to figure out exactly what to do and how to progress, could have used a tutorial on what to do or what to look for when playing.
Very nice music and ambiance. The robot character is cute. The difficult part for me is the gameplay. The objects are often flying far away and difficult to move. Physic is a bit strange in this spaceship. The camera views are a bit weird. It would be good for a cinematic introduction, but in the game I would prefer to have a constant overview. I could'nt do anything to stop the loop, but I enjoyed the ambient of this game.
Phenomenal mood and graphics! My cat agrees with me, he got up on my desk and watched the stars swirling for about five minutes. Stanley is super cute and I wish I could give him what he wants and break him out of his loop, but unfortunately it seems in the end I only made things worse for him. He wound up stuck in a room trying to tell me something but I was too dumb to figure out what that was. I can tell this is a super innovative game I just wish I understood a little bit better what I'm supposed to be doing. I know I can move things around and can tell I'm changing Stanley's behavior but I have no clue to what end. Overall though, I can tell it's a good game even though it goes over my head. Good job!
Really nice looking game visually! I was kind of confused as to the goal and how to influence the robot properly. I agree with what some others said that with a tutorial, and some tweaking on the camera angles, it would be a great experience.
Comments14
I feel like there's not enough player-feedback on the in game actions. I move things around and I don't know whether that was a good or bad thing. Maybe give stanley an indicator of what he wants. e.g. "coffee =