AD NJOHHOSJNSLSZAM

by zik
Overall★★★★★★★★★★4.11
Fun★★★★★★★★★★4.22
Innovation★★★★★★★★★★4.39
Theme★★★★★★★★★★4.06
Graphics★★★★★★★★★★4.33
Audio★★★★★★★★★★4.06
Humor★★★★★★★★★★3.61

You, as a professional bullet slapper, must utilize your ability that lets you to parry off the mysteriously charging bullets in order to destroy the gem-powered machine that somehow turned once ordinary rooms into an endlessly wrapping labyrinth as your job.

How many rooms you can cleanse up before you turn into a human swiss cheese from all those bullet holes?

How to play
===

*(Since I didn't had any time to actually write any QoL features, there's no Options, In-game tutorials etc... My bad!)*
lego_bruh_promo_5.pngThis is an endless arcade game, where you parry the incomming bullets into the white gem-engraved 'target' blocks in order to destroy them.

After destroying all the 'target' blocks, you must stay alive, dodging the bullets for few seconds before you can finally proceed to a new, randomly selected room.

Your hero can only take up to 3 hits before dying, so be careful!

Controls
===

* ARROW KEYS - Move
* Z KEY - Action / Slap
* ENTER - Continue
* R - INSTANT RESTART

Misc. stuffs
===

This is my first Ludum Dare experience, but since I had a genuinely horrifying amount of IRL works like assignments to do, all I had was 16~20 hours of weekend. And because of that I must say that the results were quite smaller & I had to downscope a good amount of planned features, much more than other game jam's entries... Yet I'm really fascinated on what I could whip up within a very limited deadline. This surely was an exciting & challenging experience, I say.

I'm really looking forward to participate in the next jam with (hopefully) more time on my hand next time :>

Credits
===

* My game uses font 'Sam3KRFont', ported by hurss : https://github.com/hurss/fonts
* My game is powered by Game Engine Game Maker : Studio 1 by YoYoGames
* I was able to whip up some short tune with Klystrack, a chiptune tracker : https://kometbomb.github.io/klystrack/
* ...And I also made all of my graphics using Grafx2 : http://grafx2.gitlab.io/grafX2/

Have fun, and cheers to everyone participating in the LD!
MMXX ZIK

screenshot

Comments8

UkuleleFury
UkuleleFury5 Oct 2020, 02:32
Cool, it's really satisfying to whack at these bullets! The bouncing walk is probably little heavy, but I like it. It's a little hard for me to place myself right, and aim right. I think if things were scaled a little larger it might be an easy way to make it a little easier.
Artyom Volkov
Artyom Volkov6 Oct 2020, 11:24
What I can say? Excellent work my friend, I adore your ability to make simple but enormously fun games with your own distinctive style. Well done.
printablealice
printablealice11 Oct 2020, 23:49
This is really freaking good dude. It's pretty, and fun.
clemonades
clemonades12 Oct 2020, 19:21
Very cool, great job. The idea AND the art style are both very unique and makes this one stand out.
MikoziQ
MikoziQ13 Oct 2020, 20:04
Slap the tap! Nice execution on gameplay. Cool graphics. I wish there was more levels (maybe randomized / procedural variations?).

Great entry for compo!
YHY_games
YHY_games17 Oct 2020, 18:25
Cool game!
It's easy to manipulate, and the game is fun.
Chris Hall
Chris Hall21 Oct 2020, 06:08
Dang...this game is really fun. Excellent use of the idea of loops, and it really helps that the screen renders a couple times to the sides. I was a bit confused by the level layouts, I saw one of the layouts several times and only saw 2 layouts before I got to screen 9 and finally saw another. If there were a bunch more layouts in there I would replay the heck out of this. Also the time I accidentally slapped a bullet diagonally in the room with the mirror blocks, suddenly it had a REALLY neat movement pattern that really required looking carefully at where the diagonal bullet was going to come in next. It might be fun if you added something that "forces" a bullet to bounce diagonally for some reason.

Anyway, really great job. This game def deserves some plays!
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