
AD NJOHHOSJNSLSZAM
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
You, as a professional bullet slapper, must utilize your ability that lets you to parry off the mysteriously charging bullets in order to destroy the gem-powered machine that somehow turned once ordinary rooms into an endlessly wrapping labyrinth as your job.
How many rooms you can cleanse up before you turn into a human swiss cheese from all those bullet holes?
How to play
===
*(Since I didn't had any time to actually write any QoL features, there's no Options, In-game tutorials etc... My bad!)*
This is an endless arcade game, where you parry the incomming bullets into the white gem-engraved 'target' blocks in order to destroy them.
After destroying all the 'target' blocks, you must stay alive, dodging the bullets for few seconds before you can finally proceed to a new, randomly selected room.
Your hero can only take up to 3 hits before dying, so be careful!
Controls
===
* ARROW KEYS - Move
* Z KEY - Action / Slap
* ENTER - Continue
* R - INSTANT RESTART
Misc. stuffs
===
This is my first Ludum Dare experience, but since I had a genuinely horrifying amount of IRL works like assignments to do, all I had was 16~20 hours of weekend. And because of that I must say that the results were quite smaller & I had to downscope a good amount of planned features, much more than other game jam's entries... Yet I'm really fascinated on what I could whip up within a very limited deadline. This surely was an exciting & challenging experience, I say.
I'm really looking forward to participate in the next jam with (hopefully) more time on my hand next time :>
Credits
===
* My game uses font 'Sam3KRFont', ported by hurss : https://github.com/hurss/fonts
* My game is powered by Game Engine Game Maker : Studio 1 by YoYoGames
* I was able to whip up some short tune with Klystrack, a chiptune tracker : https://kometbomb.github.io/klystrack/
* ...And I also made all of my graphics using Grafx2 : http://grafx2.gitlab.io/grafX2/
Have fun, and cheers to everyone participating in the LD!
MMXX ZIK
How many rooms you can cleanse up before you turn into a human swiss cheese from all those bullet holes?
How to play
===
*(Since I didn't had any time to actually write any QoL features, there's no Options, In-game tutorials etc... My bad!)*
This is an endless arcade game, where you parry the incomming bullets into the white gem-engraved 'target' blocks in order to destroy them.
After destroying all the 'target' blocks, you must stay alive, dodging the bullets for few seconds before you can finally proceed to a new, randomly selected room.
Your hero can only take up to 3 hits before dying, so be careful!
Controls
===
* ARROW KEYS - Move
* Z KEY - Action / Slap
* ENTER - Continue
* R - INSTANT RESTART
Misc. stuffs
===
This is my first Ludum Dare experience, but since I had a genuinely horrifying amount of IRL works like assignments to do, all I had was 16~20 hours of weekend. And because of that I must say that the results were quite smaller & I had to downscope a good amount of planned features, much more than other game jam's entries... Yet I'm really fascinated on what I could whip up within a very limited deadline. This surely was an exciting & challenging experience, I say.
I'm really looking forward to participate in the next jam with (hopefully) more time on my hand next time :>
Credits
===
* My game uses font 'Sam3KRFont', ported by hurss : https://github.com/hurss/fonts
* My game is powered by Game Engine Game Maker : Studio 1 by YoYoGames
* I was able to whip up some short tune with Klystrack, a chiptune tracker : https://kometbomb.github.io/klystrack/
* ...And I also made all of my graphics using Grafx2 : http://grafx2.gitlab.io/grafX2/
Have fun, and cheers to everyone participating in the LD!
MMXX ZIK