Ludum Dare #47compo
Anybody there?

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Hello!
This is my first attempt at using [emscripten|raylib|C++]-combo for game development.
Also here I tried to implement the audio mixing I have wanted for a long time.
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About game:
You met... something... *somewhere*.
Your goal is to help get out of there.
Use *ARROWS* to move, *COLLECT* *POWER*, avoid *WEAKNESS*.
Headphones Highly Recommended!
Do not close the game after the final credits!
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My toolset:
* C++
* RAYLIB
* LMMS
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Have fun!
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Comments30
Indeed, I experimented with the possibilities of working with sound.
By the way, what level did you get to?
My current record is level 8, which is almost impossible to pass without a lot of luck.
I suppose I need to reduce the upper bounds on the number of objects (slightly) and the chance of generating weakness (definitely).
If I find time to tweak the game, I will try adding mouse input and touch support so players can play with mobile devices.
Thanks! I am very happy that you liked it!
Honestly, I never thought about the similarities with the Portal 2 music. Good reason for me to play again!
I spent about an hour composing music and creating sfx.. and about eight hours fighting audio glitches in Chrome :grin:
Indeed, I just tried to do what I am (sort of) good at.
Especially, knowing that without drawing skills I would not be able to get a good (or finished) result if I focus on graphics. :dizzy_face:
And a impressive outcome if I look at the toolset and programming language you used!
I chose C++ as my challenge because I want to be more experienced with it!
Now I have... *mixed* feelings about C++ and raylib usage for Ludum Dare :)