Anybody there?

Overall★★★★★★★★★★3.43
Fun★★★★★★★★★★3.26
Innovation★★★★★★★★★★3.32
Theme★★★★★★★★★★3.31
Graphics★★★★★★★★★★2.90
Audio★★★★★★★★★★4.20
Humor★★★★★★★★★★2.68
Mood★★★★★★★★★★3.30
scr02.png
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Hello!


This is my first attempt at using [emscripten|raylib|C++]-combo for game development.

Also here I tried to implement the audio mixing I have wanted for a long time.

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About game:


​You met... something... *somewhere*.​

Your goal is to help get out of there.​

Use *ARROWS* to move, *COLLECT* *POWER*, avoid *WEAKNESS*.

Headphones Highly Recommended!​​

Do not close the game after the final credits!

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My toolset:


* C++
* RAYLIB
* LMMS

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Have fun!


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screenshot

Comments30

BOOtak
BOOtak5 Oct 2020, 09:55
This time I've completed more than one game loop :) Fun and challenging, while pretty simple. I like transition to the next level. But more importantly, MUSIC!! That's just fantastic, reminds me something from Portal 2 :)
fumybulb
fumybulbauthor5 Oct 2020, 11:04
Thanks! I made an attempt to weave audio deeply into the game mechanics.
fumybulb
fumybulbauthor5 Oct 2020, 13:44
BTW, I'm stuck at level 7 :)
SinusQuell
SinusQuell6 Oct 2020, 20:27
I had a lot of fun playing this! I love how the music kind of ramps up the more power you collect. And the level transitions! I did not expect it at first. A good entry! An congratulations on finishing a whole game in a weekend :D
kovalok7 Oct 2020, 06:20
Fun little game. The music was excellent and I really liked that it got louder as you gain more power. I also liked that inception kind effect where the next level was you. Good job!
JakobTheQuizGuy
JakobTheQuizGuy7 Oct 2020, 15:11
Nice entry! The music and sounde effects are the best parts imo, the gameplay is super simple but works well. My only problem would be that when there's a lot of power and weakness on the screen at the same time I get kind of dizzy and have a hard time following what's happening :joy: the level transitions look really cool! All in all, good job!
fumybulb
fumybulbauthor7 Oct 2020, 15:25
@kovalok, @jakobthequizguy, Thanks!

Indeed, I experimented with the possibilities of working with sound.

By the way, what level did you get to?
My current record is level 8, which is almost impossible to pass without a lot of luck.

I suppose I need to reduce the upper bounds on the number of objects (slightly) and the chance of generating weakness (definitely).
JudgeZedd
JudgeZedd7 Oct 2020, 15:51
I concur with your recommendation for headphones. Really engaging experience with the audio implemented and I found myself engrossed for quite some time. Well done.
blobo
blobo7 Oct 2020, 16:23
Woah, I really enjoyed the audio on this one! The synth especially. Cool stuff, yo. The art was nice and simple too. Great work!
clemonades
clemonades9 Oct 2020, 22:11
You killed it with the audio! Very cool, idk how you did it but....very cool!
Sli9 Oct 2020, 22:13
That was fun. Great work on the audio.
Layne Stokes10 Oct 2020, 00:55
Great work with the audio! It's a shame it doesn't work with chrome
Ruling Spear
Ruling Spear10 Oct 2020, 14:08
Oooh I love games giving music as feedback! Such a great use of it in this one! Feel like this might be a mouse controlled one as well. Good Job
xinux
xinux10 Oct 2020, 15:52
Interesting! But a bit short? I agree mouse input maybe would be nice for this!
cogcomp
cogcomp10 Oct 2020, 15:57
Now that was an excellent game. Loved the music and how the interaction sounds combined so well with it. Well done!
fumybulb
fumybulbauthor10 Oct 2020, 16:00
@xinux, thank you! Did you get to the next level after the end credits?
yellowsalamander
yellowsalamander10 Oct 2020, 16:07
I love the Portal 2 like music! The game plays smoothly, I didn't encounter any bugs! When I saw the credits I went 'That really was it?' but then I saw level 2 and how it started getting tougher and a huge grin appeared on my face! Really creative use of the theme! Good job!
fumybulb
fumybulbauthor10 Oct 2020, 16:08
@ruling-spear, thank you :)

If I find time to tweak the game, I will try adding mouse input and touch support so players can play with mobile devices.
Chaosinism10 Oct 2020, 20:47
I always admire the skills of those developers who make games without graphic editors, not mentioning that the flat art style you implement looks so good! I also agree with others that the audio part is outstanding, especially the interactive sound effects.
fumybulb
fumybulbauthor11 Oct 2020, 12:36
@chaosinism, Thank you for your kind words!

Indeed, I just tried to do what I am (sort of) good at.

Especially, knowing that without drawing skills I would not be able to get a good (or finished) result if I focus on graphics. :dizzy_face:
Michael Feldman11 Oct 2020, 18:53
Inspiring to see folks making their own engines. That raylib stuff looks really powerful. Good find :)
NickyKendy
NickyKendy13 Oct 2020, 01:52
Not very good at avoiding bullet game... So I stuck at level 3 like forever Orz But what catch me is how the sound reacts to the progress! That's so cool! And music it self is amusing~ Good Game!
gilborn13 Oct 2020, 16:54
Cool how you included the music.
And a impressive outcome if I look at the toolset and programming language you used!
fumybulb
fumybulbauthor13 Oct 2020, 18:02
@gilborn, @michael-feldman, @nickykendy, thanks!

I chose C++ as my challenge because I want to be more experienced with it!

Now I have... *mixed* feelings about C++ and raylib usage for Ludum Dare :)
Justin Klinchuch
Justin Klinchuch17 Oct 2020, 12:21
Dig the music progression! By level 2 though, the amount of weakness on the screen felt a bit overwhelming to me. It felt like I was just trying to dodge weakness and occasionally getting some power by luck, rather than chasing power.
Tygrak
Tygrak17 Oct 2020, 14:15
Pretty cool! As others have said already the music is pretty nice! I got to level 3 when everything started to be pretty hard for me. Great job - especially making this without an engine and in C++!
JemSmith21 Oct 2020, 08:05
Hey, I really loved the music in this and how you tied it to the gameplay! I also like the meta-use of the theme, in restarting after completing. I like how the tether attached to your character kept them from escaping. It worked from a thematic point of view, but I would've liked to have been able to do something with that tether, or just having it react more to the game (like maybe getting shorter every time you got hit). Good stuff!

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