Unlock the secrets, escape the nightmare. One wrong turn, and you're back at the beginning of the death loop. Find your way to the exit to end the cycle and remember the route! Use your Phone(_RMB_) and Flashlight(_LMB_) to uncover notes from a mysterious precursor. It will guide you through the house to your escape. Remember: The arrows never lie!
- Nice ambiance, tho i wasn't able to finish the game. Got stuck at the room with the green goo. - Level design a bit too hard to understand (even tho I think it is intentional) the use of some assets/lights/different wall colors in some corridors could help. - The mouse control is sluggish from time to time, maybe a bug ? (WebGL version tested) - Please remove the collider of the doors when they open so they don't push the player away ^^
Overall a pretty nice experience visually, really liked the use of the phone. Maybe the phone could need some battery management to increase the fear and to balance the usage of the flashlight/camera ?
Good execution here! I died on the 3rd(?) loop due to something I couldn't see which was frustrating, but there was a great sense of atmosphere the whole way through.
I got quite a few loops in before callin it quit, couldn't figure out what killed me in the room near the first crawling monster, I died closing the door. It's super atmospheric up to there though! I recommend anyone else trying it try the download version, the browser version was quite slow for me.
Great graphics! I appreciate the effort you put on the details of the 3D environment! For some strange reason though, the perspective made me a little bit dizzy. Maybe it's on me. Great entry!
The atmosphere of the game is incredible. I really liked the graphics and the sound too. I took some scares HAHA. Your project looks promising and the interpretation of the theme is good too. I had only a few problems when interacting with items or opening and closing doors. But I can understand that this is normal for a game made in 72 hours. In general the experience of the game is very good. Congratulations.
- Level design a bit too hard to understand (even tho I think it is intentional) the use of some assets/lights/different wall colors in some corridors could help.
- The mouse control is sluggish from time to time, maybe a bug ? (WebGL version tested)
- Please remove the collider of the doors when they open so they don't push the player away ^^
Overall a pretty nice experience visually, really liked the use of the phone. Maybe the phone could need some battery management to increase the fear and to balance the usage of the flashlight/camera ?