Arthur Fisher Intelligence

Arthur Fisher Intelligence

This game is from ldjam.com, which is currently unavailable.
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overall: 3.73
fun: 3.61
innovation: 3.48
theme: 3.93
graphics: 3.73
humor: 3.52
mood: 3.37

WELCOME TO THE MOST (IN)EFFICIENT ROBOT FACTORY


Congratulations! You have won a golden ticket for a private tour of the prestigious factory of the famous robot production company, Arthur Fisher Intelligence! Step this way and follow the one and only Arthur Fisher through various rooms of the factory.


CONTROLS


Control | Action
--- | -----
WASD/Arrow Keys | Move Camera
Left Click | Select
Space | Text progress
R | Rotate tile


OVERVIEW


Get these silly little robot workers out of their silly little loops.
Strategically place various tiles to control overly obedient workers.
Produce various components to progress to more difficult logic puzzles.
Finish with an endless level! Take on the challenge of building your factory paths from scratch and share your results with us!

Recipe List


Product | Ingredients
--- | -----
Iron Plate | 2x Iron Bar
Copper Plate | 2x Copper Bar
Cog | 1x Iron Plate
Wires | 1x Copper Plate
Circuitboard | 1x Iron Plate + 1x Wires
Arrow Tile | 1x Iron Plate + 1x Wires
Block Tile | 1x Iron Plate + 1x Wires
Wall Tile | 4x Iron Plate
Robo Part | 4x Copper Plate
Robo Head | 1x Robo Part + 1x Circuitboard + 1x Wires
Robo | 1x Head + 2x Robo Parts

DEVELOPMENT


Vast majority of the code and much of the UI by @ciaranw . Graphics, level design and story by @teto .

Our second jam together! After churning out a ridiculous amount of content for LD46 and not getting time to polish the game, we decided that a simpler game with less content and more polish would be the way to go especially since I (Teto) had to work for 9 hours on the Saturday. This is not what happened and yet again, I drew over 150 individual graphics and Ciaran churned out a stupid amount of code...

It took us quite a while to come up with the initial idea but once it came (and sleep and work was out the way) the idea spiralled and became more complex than we would have initially wanted. However, despite not having time to add any sound at all this time round or do all the animation tweaks, we managed to produce this cute lil' game!

With UI being a big feature in this game and only Ciaran having very limited knowledge of how to create a UI, this was a big challenge for us with a lot of tutorial watching and googling being done. There were quite a few things we'd originally wanted to add that didn't make it into the game because of how time consuming creating the UI was but it was definitely a greatly educational crash course!

Only managed to do a playthrough after release which revealed a few minor bugs which we sorted after work the next day to release it all fully working on browser! It was nice for Ciaran to see the puzzles for the first time and try and solve them which allowed us to make a couple of tweaks to balance the difficulty a little by adding resources and made sure the levels worked properly.

We hope to do a post-jam version including all the features that we made but didn't manage to include so stay tuned and thanks for reading!

TOOLS


*Engine:* Godot
*Graphics:* Krita

SHARE YOUR FINAL LEVEL SOLUTIONS IN THE COMMENTS! WE WOULD LOVE TO SEE THEM!
THANK YOU FOR PLAYING!

Post-release Changelog


- Bug fixed where tiles couldn't be placed where they'd been previously deconstructed leading to eventual crash
- Fast forward button added
- Overlay on machines to make ingredient requirements clear
Found a bug?
Tell us on Discord