Really like this! Some of the collissions are hard to predict (i found myself bouncing off certain things) and the star collect sound is a bit jarring, but love the use of the loop, brilliant application of the theme!
I hit a bunch of weird movement cases though. Jumping against a wall would often cause you to "stick" against it, and I had trouble jumping off the moving platforms.
Also, starting back at the beginning every death was super punishing, and made it hard to want to keep trying.
Some lovely level design though, needing to loop back to get the star in the second level was a quick intro to how well this mechanic can be used.
I'm with @arzi, being thrown back to beginning after falling to pit was too big penalty. Otherwise nice twist on the age old wrapping around levels! :thumbsup:
Clever idea, I would like to see this developed further. I think you could do some really interesting things with this. Resetting the entire game after one failure is a little harsh, but the levels are relatively short and not too hard so that's not too big an issue
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I hit a bunch of weird movement cases though. Jumping against a wall would often cause you to "stick" against it, and I had trouble jumping off the moving platforms.
Also, starting back at the beginning every death was super punishing, and made it hard to want to keep trying.
Some lovely level design though, needing to loop back to get the star in the second level was a quick intro to how well this mechanic can be used.