
Brace for Impact
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A game by worblir. For the Lundum Dare 47 Jam.
Adrenaline filled chaos. Avoid red. Collect green. Brace for impact.
WASD to move. Spacebar to jump. Move mouse to look around. Press escape to free up mouse movement.
*TIP:* There are only two loops. Only look out for obstacles coming at you from the direction you start out facing.
NOTE: Windows/Mac/Linux builds look better than web build
Turns out the WebGL build might not support a major shader effect used in the game, so the Windows/Mac/Linux builds will contain the right visuals.
SECOND NOTE: If anyone makes it past round 6, please tell me. I haven't gotten past there and I don't know if it keeps on working. However, it's probably not worth it to try to get past round 6. Your time is more valuable than that.
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Credits
Music by Kevin Macleod
EDM Detection Mode by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3687-edm-detection-mode
License: http://creativecommons.org/licenses/by/4.0/
Laserpack by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/4671-laserpack
License: http://creativecommons.org/licenses/by/4.0/
UCLA Wireframe Shader - https://assetstore.unity.com/packages/vfx/shaders/directx-11/ucla-wireframe-shader-21897
Easy Character Movement by Oscar Gracián - https://assetstore.unity.com/packages/templates/systems/easy-character-movement-57985
Post-Submission Change Log (Bug fixes)
- Fixed graphical errors in WebGL build (progress bar, hoops shaders)
- Fixed bugs caused by colliding with an obstacle right at round end
- Fixed mistake with initial game settings
- Added Windows and Mac builds with correct hoop visuals
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Adrenaline filled chaos. Avoid red. Collect green. Brace for impact.
WASD to move. Spacebar to jump. Move mouse to look around. Press escape to free up mouse movement.
*TIP:* There are only two loops. Only look out for obstacles coming at you from the direction you start out facing.
NOTE: Windows/Mac/Linux builds look better than web build
Turns out the WebGL build might not support a major shader effect used in the game, so the Windows/Mac/Linux builds will contain the right visuals.
SECOND NOTE: If anyone makes it past round 6, please tell me. I haven't gotten past there and I don't know if it keeps on working. However, it's probably not worth it to try to get past round 6. Your time is more valuable than that.
----------------------------------------------------------
----------------------------------------------------------
Credits
Music by Kevin Macleod
EDM Detection Mode by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3687-edm-detection-mode
License: http://creativecommons.org/licenses/by/4.0/
Laserpack by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/4671-laserpack
License: http://creativecommons.org/licenses/by/4.0/
UCLA Wireframe Shader - https://assetstore.unity.com/packages/vfx/shaders/directx-11/ucla-wireframe-shader-21897
Easy Character Movement by Oscar Gracián - https://assetstore.unity.com/packages/templates/systems/easy-character-movement-57985
Post-Submission Change Log (Bug fixes)
- Fixed graphical errors in WebGL build (progress bar, hoops shaders)
- Fixed bugs caused by colliding with an obstacle right at round end
- Fixed mistake with initial game settings
- Added Windows and Mac builds with correct hoop visuals
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