Brainwashed is a platform puzzle game where you are a robot called Filipo and your goal is to recycle the brain that is controlling your mechanical body
Amazing game! I love how you made a reset button as well, half way through when I stacked 2 bodies on top of each other I went "hmm so I could soft lock" then pressed r and was happily delighted, well thought out, very polished, loved playing it ♥
Very good game, it's a great twist on the "retry a level a bunch of times" sort of formula. Once I reached the end goal my game stopped moving, I'm not sure if that was the end or if it was a bug. Either way, overall great work.
I love the pixel art, and great take on the theme. When I jumped down and hit spikes I thought that was great level design, but the third time i thought it got a little bit overused. A lot of gameplay variety, and you got me hooked! Good job.
Hi all, thanks for the feedback, we really appreciate it! We'll take everything into consideration when making the next levels.
*For some context:* We only had one type of trap for the most part and the inverted gravity was only implemented with a couple of hours left, but we do plan on adding more traps and gameplay modifiers, maybe some extra objectives that'd require routes to be planned for both getting extra points and reaching the end of the level.
We're checking out all of your games as well. Great stuff!
Hi all right, I liked the game, I thought your character was lovely, and the idea of the human brain was really cool, I found some things to improve 1- the robot limit because there comes a time when the previous one ends up dying and making it impossible for the player to pass , 2- the information that accompanies the player is very small, if in the future you proceed with the development of the project I recommend An animated menu, with a fun intro and applying elements that fill the screen and not making it look like a test room, congratulations again for the game , a big hug.
The art, controls and game loop itself is super solid! I guess the only things missing are the music and some engaging UI. I understand there's not enough time to do that in a jam though lol. great job!
Hey everyone, thanks for playing our game and all the feedback!
##### We just rolled in an update, now the game has voiceover and all the levels were redesigned! I highly recommend giving it another try if you liked our first submission, we thought it turned out prettty nice!
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When I jumped down and hit spikes I thought that was great level design, but the third time i thought it got a little bit overused. A lot of gameplay variety, and you got me hooked! Good job.
*For some context:* We only had one type of trap for the most part and the inverted gravity was only implemented with a couple of hours left, but we do plan on adding more traps and gameplay modifiers, maybe some extra objectives that'd require routes to be planned for both getting extra points and reaching the end of the level.
We're checking out all of your games as well. Great stuff!
I realised getting "stuck" was possible and when it happened R saved me and I was like "Impressive" :smirk:
Good work!
Sound effects were good but repetetive. That's to be expected.
The game fit nicely into the theme, and was fun.
Hey everyone, thanks for playing our game and all the feedback!
##### We just rolled in an update, now the game has voiceover and all the levels were redesigned! I highly recommend giving it another try if you liked our first submission, we thought it turned out prettty nice!