break

break

This game is from ldjam.com, which is currently unavailable.
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overall: 3.86
fun: 3.89
innovation: 3.08
theme: 3.44
graphics: 4.00
audio: 3.72
humor: 3.42
mood: 3.14
> A mysterious machine appears overnight. Within the glowing glass, you can make out familiar glyphs used in unfamiliar ways. In break, you play as a wizard who must save the townsfolk from monsters summoned by the machine.

break is an incremental top-down-shooter where the looping code on a computer changes the game world. As you slay monsters and gain gold, you collect disks. These disks are sent to the computer and lengthen the script.

Programming knowledge is NOT required to play. However, it may strengthen your experience.

All design, code, art, music, and sound was made within 48 hours for the Ludum Dare 47.

Tools used:

- GameMaker Studio 2 Desktop (engine and IDE)
- FireAlpaca SE (art)
- Spine (animation)
- FL Studio (music)
- Audacity (sfx)
- GitHub (source control)

Note: A situation arose, so I had to cut my time short to get tested for covid-19. The game is finished, but do keep in mind that I submitted the project about 15 hours early.
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