Every 12 seconds your sense of surroundings decreases. After a full minute, you collapse and respawn where you started. Your objective is to stop this loop by solving puzzles and completing tasks. After you respawn, your completed tasks will remain finished. However, the music and background will indicate how much time you have left.
Some reflection: This is was the first time developing a game and using unity so it was a new experience for all of us. We were especially pleased with the concept; however, we all think that the implementation could've ended up better. That being said, considering it was our first encounter with game development, we are all pleased with the result.
The art style is really cool and I love the concept. But honestly the puzzles were a bit beyond me and the looping mechanic kept me from wanting to try to figure out the puzzles. Great idea though.
The concept was pretty cool however the puzzles were a little too cryptic for a short game and I found that this broke my interest, I like the use of audio to dictate how much time was remaining and the scenery and overall aesthetic was cool too.
I liked the style, the puzzles where a bit confusing and I had to google a bit. Music / audio was nice, but was missing some key sounds on the piano. Nice work in general!
This was pretty good for your first experience with Unity! I do agree with the others about it being a bit confusing and losing interesting, but I was able to figure them all out in the end! I'm a big fan of using the music as a way to indicate the time remaining.
Very cool. The chillness of the game reminded me of Outer Wilds, which was also a chill, exploration looping game. The puzzles were a good level of challenge for me, I actually liked that they weren't particularly obvious. I only was able to get 2/3 keys though, I couldn't figure out the clock one in the end!
I'll have to echo the thoughts of others, I didn't expect this game to have been made by newbies. The art and character animation caught my eye right off the bat and it set the tone for things to come. The levels look like they took quite a bit of work to make. Not just the large backgrounds but also coordinating with the artist to place everything correctly. The audio as a warning mechanism is very unique. After a while it became 2nd nature and I knew when I was about to loop.
I really don't know how I managed to solve the clock puzzle. Everything else was straight forward (for me at least), but on that I spend over 10 cycles trying everything until I just began clicking randomly and pressing r at the same time. I must be missing something.
You guys should make some thumbnails for both the ludum dare page as well as the itch.io page. Games without one just tend to get ignored.
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I'll have to echo the thoughts of others, I didn't expect this game to have been made by newbies. The art and character animation caught my eye right off the bat and it set the tone for things to come. The levels look like they took quite a bit of work to make. Not just the large backgrounds but also coordinating with the artist to place everything correctly. The audio as a warning mechanism is very unique. After a while it became 2nd nature and I knew when I was about to loop.
Cool and ambitious game overall, well done!
Well done!
You guys should make some thumbnails for both the ludum dare page as well as the itch.io page. Games without one just tend to get ignored.