@humnyn: Menu, insects, obstacles, cursor, and background art
@mirriu: Log, fire, and tutorial art + animations & rigging + particle effects
Changelog
* (2020-10-08) Rewrote async code to Coroutines to support a web build. This doesn't change any of the behaviour but makes the game runnable as WebGL. Another minor change with this build is that audio rewind doesn't work in WebGL, so that behaviour was commented out (Windows/Mac builds remain the same).
I cant seem to launch the game. The Windows build doesn't have the .exe file. Looks like its the files for the web build. Let me know if I'm missing something
Lovely game! Easy mechanism, neat graphics! Great entry, good work! But I could only play it, by download the source, and play it in the editor. The web not working, and you uploaded the web folder as Windows playable.
Cool, I could try it, pretty cool little game, with quality sounds ^^ For your build problems, maybe it is a problem of order of initialization, sometimes it not exactly the same between editor and builds, and can cause some strange problems. I hope it will help you :)
Yeah could be something with script execution order, we've changed around a few things there but haven't gotten it to work yet. Thanks for the advice @jrevel!
Cool idea and gorgeous graphics. Enjoyed your game so much. I think it would be a nice idea to show the travelling path not only at the run time, but also while rewinding.
Thank you for your kind comments everyone :smile: We've now figured out the problem with the web build! Apparently Unity WebGL doesn't support async code even though it works fine in the editor. Oh, and we also noticed that rewinding audio doesn't work in WebGL either. But the game does! So we've added a web build. Note that the windows/mac builds will probably work better, but the web build should give a decent experience.
Haha awesome caterpillar game (we have a caterpillar in ours too, bug solidarity!). Really like the audio, as soon as I heard the menu noises I knew I was in for a good time. The painterly art style is very warm and feels like a childrens story book come to life. The rewind transitions could be faster after the first, but that's a small thing. Great job team.
Graphics and audio work well together to make for a charming game! I only wish the restarting was a little bit quicker since the player is just sitting there and waiting for a few seconds and it's not interesting in that moment. Solid jam game!
Very nice! I really love visual style and sound FX. And the game mechanics are also very interesting. How many bugs will be at the end of the race? I was only able to achieve 5.
@dmitrygalias We put in like 21 spawn slots... any more than that and the game would probably break. Luckily it seems like nobody will ever reach that limit, I don't think we managed to top 5 either :-) Hopefully that answered your question, thanks for the nice comment!
Love graphics, sfx, and mechanics! Ending the race from touching the obstacles or other bugs is abrupt. I would love if they bumped you instead of ending the race, thus making the next race even harder if you don't get knocked off the branch.
I like the graphics and the sound effects. If I move my insect close to the void on the next path it throws itself into the void :). Difficult to remember the previous path. keep it up.
I love the visual style you went for, the ad-libbed organic sound effects enhance the style furthermore, and the background score meshes them together into one lovely atmosphere :3 The game idea itself is genius in terms of „why wasn’t this idea exploited sooner and more frequent?“ and plays incredibly intuitively. I would have wished the actual end of the platform to be a bit more generous, as I fell over the edge quite a few times without realizing I couldn’t go that far out. Other than that, just a very cute game!
Very cute world. The art is sweet and the sound with mouth funny (perhaps a bit annoying on a long time period, and in this case, a bit of variation could arrange it). And the concept with many different paths to manage is enjoyable. It would be just perhaps nice to skip the starting time, and have a speed up when the insect come back. Anyway. The atmosphere and whole game well polished for a jam deserve a Congrat!
Haha i loved it! The sound effects are perfect xD The music is really good too and you are in a happy mood. The gameplay is interesting and you always find new tactics to improve your best score! Very good job guys keep it up!
This game is fun and has a great atmosphere. The sound design really adds a lot to the mood, and visually it's beautiful. I would just suggest to make the insect come back faster between each round.
Comments43
@denzil-gomes
@caberu
@jrevel
@chocolat-endive
For your build problems, maybe it is a problem of order of initialization, sometimes it not exactly the same between editor and builds, and can cause some strange problems.
I hope it will help you :)
Difficult to remember the previous path.
keep it up.
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767511277?t=3h10m27s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
The gameplay is interesting and you always find new tactics to improve your best score!
Very good job guys keep it up!