It works really great well done! I instantly jumped on my keyboard on arrows to avoid first wall so it's very intuitive! Can be improved but good answer to the theme and good concept!
Gameplay is pretty good, was an addictive challenge. Music was simple but actually fit very well/
Some suggestions: - The entire bottom half of the screen is negative space, I think the player should be a maximum 25% from the bottom so they can see more of what's ahead of them. - Returning to the main menu after each level made me think the game glitched and restarted, maybe just go to the next level. - The level automatically restarting is a bit jarring, maybe "push any button to restart" would be better - The levels could use different visual styles. Even different colors would be good. - Some sort of bonus for completing in fewer loops would be cool. Players will have incentive to take risks and replay for better scores.
Congratulation with the very first LD game, here are some suggestions: 1. Start timer. It definitely make game better as player will see when the game will start; 2. I can see obstacles in front of me, it would be better to change the camera or level layout to straght.
I agree with @shaolin-dave and would add that you should try to avoid having different levels of pixelation/resolution/scale for your different assets:
The outer ring appears to be at a different resolution than the inner ring, than the player circle, than the obstacles, than the rubies. Keeping these consistent may take a little extra effort, but can go a long way to make the game feel polished. Good job putting this together! Cheers.
Nice entry! One thing I point out though, as an artist, is I don't like the rotated pixels in this but that's just me. The game is nicely polished, good job!
The game is so simple, but it's a good thing! I love this kind of game and you use it the theme in a good way to show loop! And I loved the sounds it's really a good combination with the game!
The mechanic is very well thought and the controls work well. The loop system makes you remember the placement of the gem if you missed it and plan ahead your next turn, this is great.
I felt a bit dizzy, I don't know what could help with this while keeping the same speed and mechanic though.
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Some suggestions:
- The entire bottom half of the screen is negative space, I think the player should be a maximum 25% from the bottom so they can see more of what's ahead of them.
- Returning to the main menu after each level made me think the game glitched and restarted, maybe just go to the next level.
- The level automatically restarting is a bit jarring, maybe "push any button to restart" would be better
- The levels could use different visual styles. Even different colors would be good.
- Some sort of bonus for completing in fewer loops would be cool. Players will have incentive to take risks and replay for better scores.
unfortunately, after a while it starts making me dizzy, but I don't really know what to suggest how to improve it
1. Start timer. It definitely make game better as player will see when the game will start;
2. I can see obstacles in front of me, it would be better to change the camera or level layout to straght.
The outer ring appears to be at a different resolution than the inner ring, than the player circle, than the obstacles, than the rubies. Keeping these consistent may take a little extra effort, but can go a long way to make the game feel polished. Good job putting this together! Cheers.
Here's my playthrough of it: https://www.twitch.tv/videos/766604557
The mechanic is very well thought and the controls work well.
The loop system makes you remember the placement of the gem if you missed it and plan ahead your next turn, this is great.
I felt a bit dizzy, I don't know what could help with this while keeping the same speed and mechanic though.
Thanks for the game I had fun 💕