Circuit Escape is a top-down, time-trial racing game. You keep looping until you can beat the time... But the escape is not so simple, and the circuit gets bigger after every successful lap. Also your past versions keep looping in the past circuits and may be a problem to you.
We built another game from scratch, this time we used C++ and SFML, nothing more (we've done a very simple particle system, physics, tilemap creation and rendering, etc). This time I invited a friend that was starting to learn about game dev, so we went for a more simple/friendly framework using OOP instead of a high performance/data oriented approach. Few people joined the team,so we didn't have enough time for good graphics and or learn how to create music.
If you want to see the mess we have done, source code is available on GitHub.
Have fun! It only has 7 levels, we made it a bit easier to not be frustrating.
Music from Tobias Weber. We didn't have time do create music, so we are out of the audio category (we did the sound effects though :D).
EDIT: we should be out of the audio category. Don't vote for audio if you see the option. For some reason some people see the option to vote for audio (maybe we accidentally forgot to uncheck it)
GIFs:
PS.: Linux version is linked dynamically against SFML (we didn't have time to link statically). So install SFML 2.5.1 to run it (on Ubuntu 20.04 you can just `sudo apt install libsfml`)
PS.: I like to document the progress with some GIFs/PNGs. You can check the devlog at GitHub
Small edits: updated the links since music was not looping and add +1s to circuits to make it not so hard
@walaber Thanks for playing. I was watching your stream and commenting, it was fun to see your daughter try to get under 8s and you just jumped in and got 4 levels in a row haha Really great to see that you liked it very fast. Thanks for playing on stream
This game is sooo underrated and I don't know why. This game is mostly polished, light, has good music and audio design, satisfying gameplay, and it's challenging. Unlike +50% of highly ranked games of this jam, this game actually represents the theme perfectly. I hope it gets more recognition.
Nice game. Game + Cars + Speeeeeeed = Great. Awesome concept. Simple and catchy. That one moment you cross the line at 21.11 instead if 21.00 :D great gob. Big big big thumbs up :thumbsup:
Great game. I'm shocked at the polish you managed. It was a simple idea, buy you've really made it work. Fantastic LD entry... mahoosive congrats! :raised_hands:
I'm a fan of trackmania, and i liked this game much. It has the same feeling, when you repeat the same level until you manage to finish it just right. Great game.
@arad-hamidsamiee Wow, thank you very much for the kind words. Really glad you liked it xD I think to get to the top we need an artist and also our own music. This jam was superb though, we really dedicated to do a very good game based on our idea and I think it ended up pretty well
@smiley This jam was very smooth (we almost didn't sleep, though haha), we refactored the physics multiple times to have the feeling we wanted.
I'm not sure why the audio category is there. I'm pretty sure I unchecked it. I'll edit the post and ask to not vote on audio. Thanks for the heads up.
@animaster Trackmania is great, totally agree that the feeling is the same haha I'm also a fan of it and I really enjoyed looping around to improve my timing. But I watched some friends playing and being really upset to not be able to complete the levels (even after adding extra time), so I think for a jam we could add some difficulty levels or a dynamic time limit to help people finish the game without repeating too much
@kogyblack good thinking, maybe adding buildings and trees near the tracks and filling the green empty space could attract more people to the game. well, I hope to see your work again in the next jam :thumbsup:
Nice game it was a lot of fun. There were two things that I thought could be improved. The first was that the picture quality should be made full HD compatible. Secondly, I thought it would be better to add a reset button. It's a pain in the ass to have to go around every time you make a mistake in the beginning and think you can't clear the game anymore.
That was a lot of fun, the controls were smooth and I got hooked quite quickly. Although I am not sure about those blue cars, as the game is hard as it is (well at least for me lol) and in the later levels one collision makes the lap obsolete and then I need to spend half a minute to give it another go to then again be struck by one of those reckless driving blue... bas.. drivers :laughing: It might be just me though. In any case excellent job!
@saurterrs Actually I completely forgot about using arrow keys haha I have a 60% keyboard, so I don't have arrow keys, and after some hours coding the rest of the team just got used to WASD haha Sorry. Thanks for playing :D
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The handbrake turn has a great feel to it and having the speedometer in pixels per second is a nice touch.
Really great to see that you liked it very fast. Thanks for playing on stream
Extra points for using C++ and not an engine :)
You said you are out of the audio category. But I could still vote for audio.
I think to get to the top we need an artist and also our own music. This jam was superb though, we really dedicated to do a very good game based on our idea and I think it ended up pretty well
I'm not sure why the audio category is there. I'm pretty sure I unchecked it. I'll edit the post and ask to not vote on audio. Thanks for the heads up.
Controls on arrow keys though would be a better choice imho
Thanks for playing :D