In Circular Dependencies, you have to solve puzzles in an environment that loops in of itself.
For some reason you wake up in a weird unknown room and for another reason you're a frog. You don't know how you got there, but you would really like to get out of there. Good luck figuring out how to escape (or is there even an escape???)
We are still working on getting a running Web build, but we keep getting errors across different browsers (Unity Web Build support). For now you'll have to rely downloads, sorry.
The lack of context at the start make you feel a bit lost. Exploring for mechanics is fun but the first instant could use some sort of hook. Overall it's a really good use of standard mechanics in a fun and interesting way to make nice puzzle.
i thought these puzzles were very clever. I made it to level 4 and the lasers broke my brain! I think the puzzles were well done and I enjoyed thinking laterally between rooms
I liked the fact, that for a jam game, it still has some pretty complex systems. I liked the way this game kept on opening itself to me. Really solid entry!
I got the cup, Yeey. The best puzzle I have played from some time in general. I liked how you utilized the mechanics and also managed to do theme relevant. On the last door I noticed the smile as soon as I realized I blocked my creates pretty bad. :smile: Great stuff. Good job guys.
Certainly an interesting game, couldn't get past the second room though. I'm not sure, if there's something on the sides of the screen I supposed to see and interact with, but screen seems cropped to the point where I can't see the character in control fully.
I liked this game a lot, it was one of the few LDjam games I played to the end. The only suggestion I can think of would be to have each jump time be shorter than the last, during a single keypress. Then the frog would accelerate when you were crossing large distances in a straight line. Great work!
Advice for Linux users: Do a chmod +x in the terminal on the game's executable to make it runable. It runs fine after that.
pretty solid fairly fleshed out sokoban-ish style puzzler! the room cycling is cool, i do enjoy the process of revisiting older locations after solving puzzles and changing switch states to reach new previously inaccessible spots
Did it! Really like the interconnected leveldesign. I thought I would be overwhelmed when I first looked at the last level, but taking it one step at a time I made it work.
I like puzzles a lot, I'm killing myself to understand 2, the more I'll get, maybe if I dedicate myself to the gradual part, I can have a more attractive game including animations, because so far I haven't come across any bugs, it's really fun, I'll keep trying , if you can give feedback on my game I will be very happy, a big hug.
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Overall it's a really good use of standard mechanics in a fun and interesting way to make nice puzzle.
The best puzzle I have played from some time in general. I liked how you utilized the mechanics and also managed to do theme relevant.
On the last door I noticed the smile as soon as I realized I blocked my creates pretty bad. :smile:
Great stuff. Good job guys.
Advice for Linux users: Do a chmod +x in the terminal on the game's executable to make it runable. It runs fine after that.