
Clockmaker
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Clockmaker is a puzzle game where time is constantly looping.
Using your magic stopwatch, you can record a series of actions to be performed by one of your 'time puppets', a spectral version of yourself that acts as you do. Every loop, the actions you've recorded are carried out by your puppets, and you must work together with them to solve puzzles and climb the clocktower.
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Keyboard
Movement / Menu Navigation - [W][A][S][D] or Arrow Keys
Jump / Select Menu Option - [Space]
Record - [1], [2], and [3] (must be unlocked first)
Reset Clock - [Enter]
Reset Room and Teleport to Entrance - [Backspace]
Controller
Movement / Menu Navigation - Left Joystick or D-Pad (control scheme is more D-Pad friendly in my opinion)
Jump / Select Menu Option - A
Record - X, Y, and B (must be unlocked first)
Reset Clock - Start
Reset Room and Teleport to Entrance - Select
Press [ESC] at any time to quit.
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Created by:
Tristan Mansfield (programming, sound, level design)
Brandon Mikulsky (art, music, level design)
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Bugfixes
Fixed an issue where the player and some objects could get stuck in activatable walls or softlocked behind them. Now if the player gets stuck, the game will automatically reset the room; any objects should now properly be destroyed that would have gotten stuck. If you get softlocked, you can press a button to reset the room.
Fixed an issue where the input device would incorrectly default to controller input. Now the game will detect input from both controller and keyboard and switch to whichever was last used.
Using your magic stopwatch, you can record a series of actions to be performed by one of your 'time puppets', a spectral version of yourself that acts as you do. Every loop, the actions you've recorded are carried out by your puppets, and you must work together with them to solve puzzles and climb the clocktower.
---
CONTROLS:
Keyboard
Movement / Menu Navigation - [W][A][S][D] or Arrow Keys
Jump / Select Menu Option - [Space]
Record - [1], [2], and [3] (must be unlocked first)
Reset Clock - [Enter]
Reset Room and Teleport to Entrance - [Backspace]
Controller
Movement / Menu Navigation - Left Joystick or D-Pad (control scheme is more D-Pad friendly in my opinion)
Jump / Select Menu Option - A
Record - X, Y, and B (must be unlocked first)
Reset Clock - Start
Reset Room and Teleport to Entrance - Select
Press [ESC] at any time to quit.
---
Created by:
Tristan Mansfield (programming, sound, level design)
Brandon Mikulsky (art, music, level design)
---
Bugfixes
Fixed an issue where the player and some objects could get stuck in activatable walls or softlocked behind them. Now if the player gets stuck, the game will automatically reset the room; any objects should now properly be destroyed that would have gotten stuck. If you get softlocked, you can press a button to reset the room.
Fixed an issue where the input device would incorrectly default to controller input. Now the game will detect input from both controller and keyboard and switch to whichever was last used.