
Commuter
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Limbo is filling up with bad drivers who have been sentenced to an eternity of commuting. It's time for you to make some space by commuting their sentences as fast as you can. Use traps, towers, and your inexplicable godlike powers to send them tumbling, drifting, and exploding into the afterlife.
Do it fast enough, and you'll even earn yourself a gold medal! Shiny.
We've also included a level editor for you to make your own levels! Customize everything from the track to how hard it is and how many items players are allowed to use!
(Please note that custom levels are not saved between play sessions on the WebGL version!)
INSTRUCTIONS:
Press SPACE to open the pause menu in WebGL builds, or ESC in Windows or Mac builds. Level editing is also disabled in WebGL builds.
1. Before a level starts, place towers or traps by clicking the checkbox on the left, then click on the road for traps or in open space for towers. Each map will have a different max number of traps and towers which you can place.
2. Hit start level!
3. Click traps to activate them for a period of time. Click and drag the mouse to shove cars around with your awesome wind powers. Be careful not to run out of power!
Updates:
* 10/6/2020: Ported to WebGL
* 10/6/2020-2: Disable the level editor in WebGL, it's still broken. Sorry! We'll try to get a fix for this soon.
* 10/7/2020:
- Audio fixes -- WebGL build now correctly "filters" pre-level audio like the PC + Mac version do, and the volume sliders no longer reset when opening the pause menu. Sorry about that, folks with loud speakers! The WebGL audio fix also resulted in slightly more consistent music behavior when switching between levels and menus, which is included in all versions.
- Wind effects activate correctly if you start your drag on a tower.
- The original (Monday@6PM) builds are still available on the itch.io page at the bottom of the list.
* 10/11/2020:
- Level Editor added to the WebGL version, but levels won't be saved between play sessions.
Do it fast enough, and you'll even earn yourself a gold medal! Shiny.
We've also included a level editor for you to make your own levels! Customize everything from the track to how hard it is and how many items players are allowed to use!
(Please note that custom levels are not saved between play sessions on the WebGL version!)
INSTRUCTIONS:
Press SPACE to open the pause menu in WebGL builds, or ESC in Windows or Mac builds. Level editing is also disabled in WebGL builds.
1. Before a level starts, place towers or traps by clicking the checkbox on the left, then click on the road for traps or in open space for towers. Each map will have a different max number of traps and towers which you can place.
2. Hit start level!
3. Click traps to activate them for a period of time. Click and drag the mouse to shove cars around with your awesome wind powers. Be careful not to run out of power!
Updates:
* 10/6/2020: Ported to WebGL
* 10/6/2020-2: Disable the level editor in WebGL, it's still broken. Sorry! We'll try to get a fix for this soon.
* 10/7/2020:
- Audio fixes -- WebGL build now correctly "filters" pre-level audio like the PC + Mac version do, and the volume sliders no longer reset when opening the pause menu. Sorry about that, folks with loud speakers! The WebGL audio fix also resulted in slightly more consistent music behavior when switching between levels and menus, which is included in all versions.
- Wind effects activate correctly if you start your drag on a tower.
- The original (Monday@6PM) builds are still available on the itch.io page at the bottom of the list.
* 10/11/2020:
- Level Editor added to the WebGL version, but levels won't be saved between play sessions.