Fun puzzle game that reminds me of the match 3 type games. Only thing I would tweak would be the speed of the circles as sometimes you can get stuck on one ring for a while, but otherwise a great entry.
Nice concept! Thought it was gonna be complicated from the instructions but it turned out pretty simple. Wish there was a way to speed things up, or the game to figure out you have no more options left and either game over, or shuffle the board (I was stuck in the middle). Also, you can host web builds on itch.io
Amazing concept and execution! I love the music theme! My only suggestion is to add a restart level option as I was stuck on one of the levels and had to restart the game.
For those (five so far) of you that have suggested I should implement ways not to be stuck in the loops for so long, may I refer you to the theme of this jam ;)
What I liked: - Good instruction, very easy to understand. - Gameplay is very smooth and the target is clear. Many little quality of life features helped me jump in the game and play immediately.
What I think could be improved:
I don't quite get the Point and the level's Target. They don't really go together. You can keep on playing forever without clearing a level and get infinite point. So the Point thing is pretty... pointless imo.
Just on top of my head some changes I can think of - Maybe change the targetto "get XXX points in an amount of time" - or instead of regenerate runes, let user try to get the most point before they are stuck in impossible state.
Just random ideas that pop on my head so they may not be that good, but anyway my point is the point and level target mechanics don't have synergy, and should be tweaked to go better together.
The infinite points thing - yes, you are right. I hadn't really thought about that. I like the idea of get XXX points in ### time that would make a good level. But the non-regeneration of runes in order to make the levels more difficult is actually there now, you just have to get to a high enough level.
Once again, thanks very much for the excellent feedback :)
That was a really relaxing puzzle. I didn't realize how dizzy I was getting following those rings until I finally got stuck on the inner ring. Good entry!
The only thing I didn't like is that it was possible to get stuck - maybe the game could change a rune randomly when there are no more valid moves to prevent that. If you ever consider turning this into a full (mobile?) game, I think there should be separate game modes for points and for objectives.
A simple game, relaxing and nice. I was hoping for more choices, right now you just match shapes and colors. The game could use some more mechanics. Like having certain shapes that count for more points but you have a certain amount of time before they disapear. Also, there was a resolution problem, I couldn't see the entire circle. Good work overall!
Interesting mechanic. Good flow once you get into it. I did get into a soft lock where I was in the innermost circle and couldn't escape, and I couldn't find a way to reset.
Comments21
I don't have a Mac so I can't create a Mac build but I do now have a web build on itch.io (link above)
What I liked:
- Good instruction, very easy to understand.
- Gameplay is very smooth and the target is clear. Many little quality of life features helped me jump in the game and play immediately.
What I think could be improved:
I don't quite get the Point and the level's Target. They don't really go together. You can keep on playing forever without clearing a level and get infinite point. So the Point thing is pretty... pointless imo.
Just on top of my head some changes I can think of
- Maybe change the targetto "get XXX points in an amount of time"
- or instead of regenerate runes, let user try to get the most point before they are stuck in impossible state.
Just random ideas that pop on my head so they may not be that good, but anyway my point is the point and level target mechanics don't have synergy, and should be tweaked to go better together.
The infinite points thing - yes, you are right. I hadn't really thought about that.
I like the idea of get XXX points in ### time that would make a good level.
But the non-regeneration of runes in order to make the levels more difficult is actually there now, you just have to get to a high enough level.
Once again, thanks very much for the excellent feedback :)