Contract Killer

Overall★★★★★★★★★★2.31
Fun★★★★★★★★★★2.00
Innovation★★★★★★★★★★1.75
Theme★★★★★★★★★★2.50
Humor★★★★★★★★★★2.06
Mood★★★★★★★★★★2.00
You're a contract killer sent by your agency to neutralize the enemy.

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Gotta say, doing a solo project in Unreal with shooter AI in two days was... Challenging! haha. But I achieved what I planned Friday. *self tap on the shoulder*

p.s. apologies for large file size, Unreal likes it big.LD47Splash.png

screenshot

Comments6

jk5000
jk50005 Oct 2020, 11:20
This is a super simple little shooter. I like the looping idea. The enemies AI is overall okay, but if I make the last person looking in the wall just before the game restarts, the AI have a hard time finding me before I have nearly killed it. Overall is this an okay little jam game.
Conan5 Oct 2020, 16:55
The subject was "Stuck in a Loop" so that was great! The AI is definitely not OP nor UP which was a huge bonus on my opinion. I really enjoyed playing this one. The models were also very nice. There is a labyrinth sensation that was quite nice. I am SOOOOOOOO happy that the jump button does not make you jump over the obstacles but goes high enough to give you a little peak over them. Overall I truly did have fun with the game. It has an awesome potential to grow into a VERY cool FPS.
Amin_JK000
Amin_JK0006 Oct 2020, 19:07
That was really great body and it has a huge potential for becoming a big FPS game (as Conan saied). Great job :v:
ancient-pixel
ancient-pixel6 Oct 2020, 19:15
nice visuals but somehow i had a hard time hitting anyone, and when i did we were standing still and just shoot until one died XD
a333
a3336 Oct 2020, 19:17
haha, those pew pew balls were fun to play with. Also, nice accent ;)

Good job on completing the game! making a good shooter AI isnt something I've ever considered doing on compo. And also.. LD29? damn. Welcome back after the long skip!
Scharma7 Oct 2020, 17:55
Liked the way you implemented the theme, could be expanded in various fun ways, solid project there! I did have perfomance issues however, probably because my pc is a potato that can't handle unreal's post processing haha

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