You're a contract killer sent by your agency to neutralize the enemy.
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Gotta say, doing a solo project in Unreal with shooter AI in two days was... Challenging! haha. But I achieved what I planned Friday. *self tap on the shoulder*
p.s. apologies for large file size, Unreal likes it big.
This is a super simple little shooter. I like the looping idea. The enemies AI is overall okay, but if I make the last person looking in the wall just before the game restarts, the AI have a hard time finding me before I have nearly killed it. Overall is this an okay little jam game.
The subject was "Stuck in a Loop" so that was great! The AI is definitely not OP nor UP which was a huge bonus on my opinion. I really enjoyed playing this one. The models were also very nice. There is a labyrinth sensation that was quite nice. I am SOOOOOOOO happy that the jump button does not make you jump over the obstacles but goes high enough to give you a little peak over them. Overall I truly did have fun with the game. It has an awesome potential to grow into a VERY cool FPS.
haha, those pew pew balls were fun to play with. Also, nice accent ;)
Good job on completing the game! making a good shooter AI isnt something I've ever considered doing on compo. And also.. LD29? damn. Welcome back after the long skip!
Liked the way you implemented the theme, could be expanded in various fun ways, solid project there! I did have perfomance issues however, probably because my pc is a potato that can't handle unreal's post processing haha
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Good job on completing the game! making a good shooter AI isnt something I've ever considered doing on compo. And also.. LD29? damn. Welcome back after the long skip!