I love the view mechanic in this. Such a novel way to interact with the world. Short but well crafted. Puzzles that make sense but take some memorization. Strong aesthetic. Even enjoyed the movement despite it being a type I usually hate. Well done. Very interesting entry.
I loved the eye button. Great atmosphere built too, with only subtle post processing needed. 'Loop Find's, or at least I assume that's what it said, are incredibly annoying, but I can tell that's what was intended. I would've loved a way to maybe walk around in the eye mode, but that kind of breaks the atmosphere all together and maybe makes the game simple. Puzzles... I couldn't work out a single one; The pictures are too abstract, or I'm just too dumb. Either way, I just kept pressing random buttons and remembering the correct ones 😅
Thanks @neonalig , About postprocessing this is what I wanted, the intention is that the player will not be able to see very far. I thought about letting the player move in the first person, but it would break the game's proposal, so it was restricted to just looking! I appreciate your feedback. I died of cold in your game :)
That was a really cool memory puzzle game. The art on the walls was so cute! The game felt very polished and the walking animations of the player were very smooth. Congrats on finishing and submitting your game!
Man, I really like how polished you made it look. I don't know why you control the character like you would control a car though, that is very non-intuitive. Apart from that I had a good time playing
this was a really impressive game for 2 days work! One QOL thing i would have liked woul be for the rotate buttons to be bound to the keyboard somehow, clicking around on everything felt clunky. But the puzzles and concept were really cool!
The graphics were very good imo, but the controls kinda drove me nuts. I kept dying at the rolling cylinders in room 5(?). I totally respect the choice to make it like that though. It adds to the challenge.
The game disappointed me. I prepared to solve some puzzles, but the only puzzle I met is choose a correct button. If you don't choose the right one you moved back to the beginning and it is very annoying. It feels as disrespect to players' time and effort. For the record, I managed to get to the 3rd level and met the same choice the right button puzzles, so I decided to stop my suffering.
But the game met me well. I liked the visuals, though they are too dull, but uniqueness is there. My advice, play with bloom settings for me it was too bright.
But I want to say that I value your effort. You've made a third person puzzle game and it is already a great job.
@dmitry-mozgin I'm sorry I don't like the game. I wonder if you understood the puzzles? if you don't understand the option to choose the buttons on luck it works, but it is more boring. The condition of returning at the beginning is precisely the loop, with each new cycle the more you observe. Thank you for your feedback
@mauricioscherer I'm sorry if you take my words too personally. I get it. It is a memory game. I guess I've written negative feedback because I was expecting something else than that. Nevertheless, I tried to write my first impression as I preserved them, so you can understand my point of view. I think it will help understand your players more, but if you think I just don't get it. It could be so then ignore my feedback. It is not relevant.
I agree with the memorization puzzles being a little too punishing, though I may have not understood them. The tank-walking not adapting to the camera may not be the best option for me, but I love the visuals of the game.
Cool idea! I am usually pretty bad at puzzle games and though I agree some of the puzzles could've been harder or more creative, I think you did a good job. I think the one that worked best (imo) was the carpet button one, it was a lot more subtle which left room for thinking, and in extent satisfaction once you got it. :)
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But the game met me well. I liked the visuals, though they are too dull, but uniqueness is there. My advice, play with bloom settings for me it was too bright.
But I want to say that I value your effort. You've made a third person puzzle game and it is already a great job.