LOL, I really enjoyed the humor behind this. I was left wondering what the powerups were really doing. and what the score contribution of each task was. Max score was about 65k or so. Nice entry!
It was really nice, but the graphics could have been better! Given the time constraint you did a great job! Also, I would appreciate it if u rate my game
There's not much to say about the core gameplay other than that it's simple and intuitive. You've done a good job, but I can think of a few minor things that could have made it a little more fun:
- Am I correct in understanding that there's no way to tell how much drink is left in the can? Everything else seems to have a number attached, so the drink seems a little out of place.
- Speaking of numbers, the "Multiplier" value isn't rounded before being displayed, so the trailing ".5" flickers while the value changes, which is a bit distracting.
- I feel like it might have been a bit more intuitive to have the game over happen when _all_ of the screens are occupied. "don't let them all fill up!" is easier to grok than "don't let 75% of them fill up!"
- The green effect over the left end of the thirst meter makes it hard to notice that your thirst meter is low, especially when you're focusing on the screens. It's not so much of a problem once you're used to the appearance, but it made the first playthrough a little bit confusing for me.
These are all quite minor complaints though. Congratulations on completing the game!
P.S. It seems that your thirst goes up just from clicking the mouse, regardless of whether any work is being done. Is this intentional, or just a bug?
Its alright, simple but it was not very fun. Although maybe thats not the point. Maybe the point was to criticize the rat race most people (myself included) are in
Comments10
There's not much to say about the core gameplay other than that it's simple and intuitive. You've done a good job, but I can think of a few minor things that could have made it a little more fun:
- Am I correct in understanding that there's no way to tell how much drink is left in the can? Everything else seems to have a number attached, so the drink seems a little out of place.
- Speaking of numbers, the "Multiplier" value isn't rounded before being displayed, so the trailing ".5" flickers while the value changes, which is a bit distracting.
- I feel like it might have been a bit more intuitive to have the game over happen when _all_ of the screens are occupied. "don't let them all fill up!" is easier to grok than "don't let 75% of them fill up!"
- The green effect over the left end of the thirst meter makes it hard to notice that your thirst meter is low, especially when you're focusing on the screens. It's not so much of a problem once you're used to the appearance, but it made the first playthrough a little bit confusing for me.
These are all quite minor complaints though. Congratulations on completing the game!
P.S. It seems that your thirst goes up just from clicking the mouse, regardless of whether any work is being done. Is this intentional, or just a bug?
Good job on this the mood is there.
Thanks for the game!