@rost hey, thanks for your comment! Could u please elaborate on controlls being sluggish? I'd like to keep on working on the game outside of the jam and this info would be real helpful
The animation and lighting is amazing! Only thing I noticed is at the right side of the screen sometimes some white lines will appear, but they weren't interfering with gameplay or anything :) My suggestion is to add an exit button too, I got a bit stuck trying to quit from html fullscreen version ^^' Really cool game!
I really like the animation and lighting, but the nature of the game doesn't seem to lend itself an end, though definitely an intentional choice. It would be neat if you could regain health every now and then from destroying enemies. Also, I ran into a bug in which one of the enemies was invincible.
I really like the pixel art animations and the shadow effect. Since you said you want to keep working on the game, some tips I would give are to add sound effects so that the combat feels more engaging, and use your pixel art skills to flesh out the world more. I would also polish the movement since for some reason the character feels a bit weightless. Otherwise it was a fun game and I hope you keep working on it.
The character art looks beautiful! And the music was very fitting, it all had a good atmosphere. I wanted to dash more then die, but well, thats stamina i guess^^
It would be better to use a standard control. Art is pretty strong in this game. The game loop is simple. More elements should be added for more fun. Good job.
Hey ! If you want to continue after the jam, I would recommend few things.
First, the energy bar isn't well designed currently. The game is literally named "Dash or Die", but I cannot dash as I want, so I guess I just die... What I mean is that in a combat we need defence options as a player, and there's only one : the dash. So you have your offensive option and the defensive option on the same mechanic, which is the dash (this isn't bad at all, in fact it's pretty cool). The problem is that I cannot use it to kill enemies and avoid their attack at the same time, because I'm limited in my dashes, and there are too much enemies.
Here's few ideas to fix that: -Create another mechanic to give defensive option, like a block. -Tweak the recovery of the energy bar, or create rewarding mechanics if you want to keep the risk/reward when slashing in the mass. Example: When hitting an enemy, fill up all the energy bar.
Try adding more "juice" to the game. Screenshakes, blood particles, all types of particles actually, trail renderers, sfx... This WILL improve your game a lot, trust me.
I don't understand why there is a fog war, but it didn't bother me so I guess you could keep it.
Anyway, the graphics looks lit, especially the enemies and all the animations. (I will be so insane with particles). I would just recommand more shades on the main character.
@kilian-baptendier thank you so much for such detailed feedback!!! This is gonna be really helpful when I'll be fixing and working on the game! Thank you Q-Q
I got stuck in a wall. I could still attack but since I couldn't move, all I could do was wait for them to kill me. Also more feedback on when you get hit would be nice. I missed the slight flash many times and looking away from the character to see the healthbar is difficult when you're trying to dodge away from enemies. It felt unsatisfying to hit and kill enemies because there were no sound effects.
@angelee yeah, this bug is known and it's very annoying, we'll fix it in time! Good point about feedback and UI. Thank you for your time and patience, I think we'll fix all that issues soon
I like the art style and audio but the controls felt a little odd. The dash didn't feel natural for me. I think locking the general movement when you dash might give a better feel as well. That's my take anyway. Otherwise nice work.
@dark-prince-zen truth doesn't hurt! We see through the feedback given, that controls overall are not as smooth as we intended it to be, so thank you for you time and feedback. It's important for us
Comments24
First, the energy bar isn't well designed currently. The game is literally named "Dash or Die", but I cannot dash as I want, so I guess I just die...
What I mean is that in a combat we need defence options as a player, and there's only one : the dash. So you have your offensive option and the defensive option on the same mechanic, which is the dash (this isn't bad at all, in fact it's pretty cool). The problem is that I cannot use it to kill enemies and avoid their attack at the same time, because I'm limited in my dashes, and there are too much enemies.
Here's few ideas to fix that:
-Create another mechanic to give defensive option, like a block.
-Tweak the recovery of the energy bar, or create rewarding mechanics if you want to keep the risk/reward when slashing in the mass. Example: When hitting an enemy, fill up all the energy bar.
Try adding more "juice" to the game. Screenshakes, blood particles, all types of particles actually, trail renderers, sfx... This WILL improve your game a lot, trust me.
I don't understand why there is a fog war, but it didn't bother me so I guess you could keep it.
Anyway, the graphics looks lit, especially the enemies and all the animations. (I will be so insane with particles). I would just recommand more shades on the main character.
Keep it up, it could be a great finished game.
Anyway like I said graphics are really good!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767497194?t=7h35m39s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin