
Depart & Derail: A Cooperative/Competitive Railroad Building Game
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
*Depart & Derail* is a 2-4 player cooperative/competitive railroad building game. The players are engineers building a circular high-speed public transit line. For the sake of efficiency, this transit line operates 24 hours a day, 7 days a week with no breaks for railroad maintenance. Therefore, players must constantly be working together to lay down new tracks and demolish old ones. Every player should be careful to avoid derailing the train, because of course we want to avoid that at all costs. But, maybe we actually do want derailment to happen?
Unlike most rail lines, each player represents different corporate interests in this public transit contract. Unofficially, the government contract was subcontracted to four rival companies. In a corporate directive to increase profits and slowly take over rival companies, each player must work to have the most passengers stop at their own train stations. In order to do so, the players can demolish their rivals’ train tracks or sabotage their plans by placing tracks in the way.
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Want to play this game online? Try it out with the Tabletop Simulator module. Alternatively, you could try hosting it in a Roll20 campaign page using a square grid and importing the track tiles as tokens.
I may make a Vassal module for this later as well.
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Change Log:
* Oct 5, 2020 - Added Tabletop Simulator module.
Unlike most rail lines, each player represents different corporate interests in this public transit contract. Unofficially, the government contract was subcontracted to four rival companies. In a corporate directive to increase profits and slowly take over rival companies, each player must work to have the most passengers stop at their own train stations. In order to do so, the players can demolish their rivals’ train tracks or sabotage their plans by placing tracks in the way.
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Want to play this game online? Try it out with the Tabletop Simulator module. Alternatively, you could try hosting it in a Roll20 campaign page using a square grid and importing the track tiles as tokens.
I may make a Vassal module for this later as well.
---
Change Log:
* Oct 5, 2020 - Added Tabletop Simulator module.