
Disasteroids
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
An asteroids game where the player poses more of a danger to themselves than do the asteroids.
I interpreted the theme "Stuck in a loop" with a tweak to the traditional asteroids. Rather than the player re-appearing on the opposite side of the map when they leave the scene EVERYTHING DOES.
Asteroids, Lasers, you name it.
The art style is intended to be a nod at the original game, with some modern coloring.
Engine:
The engine used was my own, from scratch except for:
GLFW, glm, Lua.
The engine is Called Willow, the public version is available on my GitHub! (linked as a submodule in the source code link)
Since I made the engine over the last year I figure I don't qualify for compo, but I thought I'd mention that!
The engine uses Vulkan for rendering, using a pretty naive scheme right now, happy to chat about it if anyone is interested!
Despite working on this engine for a year, I've never really made anything with it. It was an awesome experience to create something from nothing.
The controls are:
W - accelerate
Mouse - point ship
S - reverse thrust
Spacebar - shoot
The game is actually sort of interesting, The controls are a bit buggy, as are collisions, and the fragments of stuff are graphical bugs.
BUT:
if I could fix that, and had more time, I would add:
Sheilds - take a few self hits before you die.
Energy - spent on abilities and shields, dropped from asteroids.
Gravity wells - dropped by the player collect asteroids, re-route bullets.
Asteroid fragmentation - disappearing is boring.
Game Menus, UI.
I don't have any of the above, so I left collision with the player disabled. So, the game is super easy. In fact, the only reason to shoot is if you hate looking at asteroids, and the best way to make sure you never see one again is:
(I certainly won't be winning any awards for difficulty)
That's all I've got, well that and RSI.
Thanks for everything! this was a bunch of fun.
looking forward to feedback:
Future goal : Disasteroids -> Mediocritoids
Playing:
UPDATE:
on the advice of the lovely people below, I created an itch.io page with windows and Mac builds running!
Play it here:
https://willchambers.itch.io/ld-47-disasteroids
thanks!
I interpreted the theme "Stuck in a loop" with a tweak to the traditional asteroids. Rather than the player re-appearing on the opposite side of the map when they leave the scene EVERYTHING DOES.
Asteroids, Lasers, you name it.
The art style is intended to be a nod at the original game, with some modern coloring.
Engine:
The engine used was my own, from scratch except for:
GLFW, glm, Lua.
The engine is Called Willow, the public version is available on my GitHub! (linked as a submodule in the source code link)
Since I made the engine over the last year I figure I don't qualify for compo, but I thought I'd mention that!
The engine uses Vulkan for rendering, using a pretty naive scheme right now, happy to chat about it if anyone is interested!
Despite working on this engine for a year, I've never really made anything with it. It was an awesome experience to create something from nothing.
The controls are:
W - accelerate
Mouse - point ship
S - reverse thrust
Spacebar - shoot
The game is actually sort of interesting, The controls are a bit buggy, as are collisions, and the fragments of stuff are graphical bugs.
BUT:
if I could fix that, and had more time, I would add:
Sheilds - take a few self hits before you die.
Energy - spent on abilities and shields, dropped from asteroids.
Gravity wells - dropped by the player collect asteroids, re-route bullets.
Asteroid fragmentation - disappearing is boring.
Game Menus, UI.
I don't have any of the above, so I left collision with the player disabled. So, the game is super easy. In fact, the only reason to shoot is if you hate looking at asteroids, and the best way to make sure you never see one again is:
(I certainly won't be winning any awards for difficulty)
That's all I've got, well that and RSI.
Thanks for everything! this was a bunch of fun.
looking forward to feedback:
Future goal : Disasteroids -> Mediocritoids
Playing:
UPDATE:
on the advice of the lovely people below, I created an itch.io page with windows and Mac builds running!
Play it here:
https://willchambers.itch.io/ld-47-disasteroids
thanks!