
Don't Go
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Play at https://dontgo.netlify.app/
"Don't Go" is a platformer, where you can't see anything. You have to explore and navigate using your sense of sound. You can hear the walls, the obstacles and monsters. Make sure you have a keyboard and headphones. In this game, the blind are on even footing with the seeing.
!> * You have to go right all the time, except when you have to go left a bit to jump over a ledge.
!> * You can hear crumbling rocks on the right audio channel when you're almost falling off a ledge to your right
*
!> * When you hear your head bump above you, try to move slowly to the left until you don't hear the bump, then jump and move right at the same time to land on the ledge above you.
!> * The strong wind sounds always mean you should be careful, jump over, or stay away. You might need to get close to them to be able to jump over them. The rock crumbling sound is your safety net.
*
!> * The snakes just snarl, I was thinking of maybe making them chase you and kill you, but ran out of time.
!> * If you beat the game, you'll learn how to turn on the visual mode to see the level design.
*
!> * There are 4 sections: ledge, the gap (just one hole in the middle), snakes, platforms. The last section of platforms you need to climb to the top and jump. It's basically like the first section, but you need to jump 4 floors, and then just walk to the right in the end.
!> * Each section has a safety wall to its left, you can always walk left at the start of a section and hear the left wall sound, so you can re-orient yourself.
!> * Here's a map
* Fixed a bug where the landing sound would happen after every time the narrator talks.
* Added a build system to reduce from 10MB to 5MB.
* Added a bird sound and a small walkway to the start area, so you can learn the controls.
* Made the landing sound a piano with an octave depending on how high you are when you land.
"Don't Go" is a platformer, where you can't see anything. You have to explore and navigate using your sense of sound. You can hear the walls, the obstacles and monsters. Make sure you have a keyboard and headphones. In this game, the blind are on even footing with the seeing.
For spoilers and hints on how to beat the game, click the spoiler tags below
!> * You have to go right all the time, except when you have to go left a bit to jump over a ledge.
!> * You can hear crumbling rocks on the right audio channel when you're almost falling off a ledge to your right
*
!> * When you hear your head bump above you, try to move slowly to the left until you don't hear the bump, then jump and move right at the same time to land on the ledge above you.
!> * The strong wind sounds always mean you should be careful, jump over, or stay away. You might need to get close to them to be able to jump over them. The rock crumbling sound is your safety net.
*
!> * The snakes just snarl, I was thinking of maybe making them chase you and kill you, but ran out of time.
!> * If you beat the game, you'll learn how to turn on the visual mode to see the level design.
*
!> * There are 4 sections: ledge, the gap (just one hole in the middle), snakes, platforms. The last section of platforms you need to climb to the top and jump. It's basically like the first section, but you need to jump 4 floors, and then just walk to the right in the end.
!> * Each section has a safety wall to its left, you can always walk left at the start of a section and hear the left wall sound, so you can re-orient yourself.
!> * Here's a map
Change log from the end of the 48 hours
* Fixed a bug where the landing sound would happen after every time the narrator talks.
* Added a build system to reduce from 10MB to 5MB.
* Added a bird sound and a small walkway to the start area, so you can learn the controls.
* Made the landing sound a piano with an octave depending on how high you are when you land.