Fight through endless waves attempting to escape from a dungeon. A tactical turn based rogue-lite.
Each turn has a movement phase followed by an attack phase. Move party members around a 3x3 grid moving closer to increase attack reach or falling back to get out of enemy range.
I did plan to work the theme into this a bit more, but as per most jams ran out of time too fast to be able to fully achieve the idea.
Cool game. I really liked the rogue-lite elements and had a fun time figuring out battles. I got to 12 encounters before I lost. Could've benefited from some sounds.
Cool game. I really liked the rogue-lite elements and had a fun time figuring out battles. I got to 12 encounters before I lost. Could've benefited from some sounds.
Comments5