@aimainiac Hello, I'm sorry you encountered problems. I tested the game on Chrome and on Firefox and I didn't encounter any issues. There is a windows version if you want to try it.
@asue To be more specific, the player does not move and the intro text keeps "looping." As for the windows version, I am on a MacBook, so I can't try that.
Good game, although it does not feel "hectic" enough. Also, I feel like more could have been done with the theme. However, I do like the art style, and the music is pretty good.
Great Game! Artstyle, Audio and Gameplay all worked together nicely :)
On Firefox, everything ran smoothly :thumbsup:
I think it would've been great to see how many lives you have left, as well as to maybe have some visuel cues for when you are dashing. Right now, I wasn't really sure for how long I was dashing, and often crashed into the "back" walls of obstacles.
I had to download the game, but it's not because of the game itself, just 'cauz I got some issues with Unity and my browser. I tested on Firefox, everything runs perfectly.
Nothing else to say, really good game, it reminds me a lot of moments spent (wasted) on some bullet hell games such as Touhou, that was really funny to play ! :)
Simple controls (only one button), but there's nothing more to add to make the game interesting to play. These controls are really reactive and precise on a gamepad, GG.
These visuals are really good, especially the "aura" VFX that I really like.
Also, good job to Oxalotte for all these musics.
I've nothing else to add, or maybe a way to indicate the health remaining in an "embedded" way in the design ?
I also had the feeling that sometimes the blocks couldn't touch me during their creation, maybe add some feedback to understand when they become "active"?
But TBH these are some details to find something to improve in this game, which is still excellent.
Love the game. Simple and fun. I like the visuals as well. Minimalistic but nice looking. I think it would be helpful to see when you are in dash/invincibility mode. Maybe some color change until you finish the dash.
Love the game ! Pretty hard to get a good score, I managed 34 only ! :smile: I like the style of glow on geometric forms. A special congrats for the music, :musical_note: what software did you used to compose it ?
Great game, elegant, good looking, neons lights all of this are great amount of work, i left high notes but... i don't feel stuck in a loop, there are lvls, no loops at all
I loved your game ! The graphics and music are very nice and fit well together ! the gameplay is well polished. The jump in difficulty between the end of level 2 and the beginning of level 3 may be a bit high ^^ Well done !
@ponoran the soundtrack has been made with FL studio 20 and I used almost 2 vst : electra and magical 8 bit (the second one is free). Glad you enjoy musics ^^
@easygoingdubber@apfel Thanks for your comments! The third level is a loop compared to the first two levels, you can never finish it, that's how I tried to put forward the theme.
@daitse Thank you =D The major difference is that the first two levels were created by hand while the third level is randomly generated on the beat of the music ^^
This game is a jam! The visuals were really cool, and it was fun how the shapes danced around to the music. One idea for another level could be to have shapes that interact with each other, for example merging to create a new shape, or shapes that gradually morph into other shapes to the beat. There were a couple of times where the obstacles overlapped really nicely with each other in the second level, and I think it would be cool to add more of that :)
This was fun! The character was really responsive and zippy, which felt really solid to control. I wish there was maybe more of a warning when things were going to spawn on top of you, but I also have bad reaction times. Ya'll made a really good looking aesthetic game! Good work.
I loved the design and the music I found some bugs where the player would keep moving without me touching the keys. The theme was communicated well overall I would say you did a good job I hope you make more games in the future.
Very fun game, and great music! The way that the different obstacles merged into each other, rather than just overlapping each other, was a really nice touch, too!
I only have a couple of nitpicks - It would have been really helpful to get a little bit more feedback when you lost a life, and to have a display of how many lives you had left. Going along with that, it would have been helpful if you had a visible change in your character when you were invulnerable from a dash. Most of the time when I lost a life, I wasn't sure if I had correctly dashed through an obstacle, or if I got hit as I was leaving it, so a little bit more clarity around that would have been very helpful. Overall though, great job! I found myself really enjoying the infinite level when I got there.
Comments30
To be more specific, the player does not move and the intro text keeps "looping."
As for the windows version, I am on a MacBook, so I can't try that.
@geryon-games Thank you! When you lose a life, the length of your tail decreases :)
Good game, although it does not feel "hectic" enough. Also, I feel like more could have been done with the theme. However, I do like the art style, and the music is pretty good.
On Firefox, everything ran smoothly :thumbsup:
I think it would've been great to see how many lives you have left, as well as to maybe have some visuel cues for when you are dashing. Right now, I wasn't really sure for how long I was dashing, and often crashed into the "back" walls of obstacles.
It run perfectly on my computer too (using firefox).
I had to download the game, but it's not because of the game itself, just 'cauz I got some issues with Unity and my browser. I tested on Firefox, everything runs perfectly.
Nothing else to say, really good game, it reminds me a lot of moments spent (wasted) on some bullet hell games such as Touhou, that was really funny to play ! :)
Simple controls (only one button), but there's nothing more to add to make the game interesting to play. These controls are really reactive and precise on a gamepad, GG.
These visuals are really good, especially the "aura" VFX that I really like.
Also, good job to Oxalotte for all these musics.
I've nothing else to add, or maybe a way to indicate the health remaining in an "embedded" way in the design ?
I also had the feeling that sometimes the blocks couldn't touch me during their creation, maybe add some feedback to understand when they become "active"?
But TBH these are some details to find something to improve in this game, which is still excellent.
Good job ! :)
I think it would be helpful to see when you are in dash/invincibility mode. Maybe some color change until you finish the dash.
I like the style of glow on geometric forms.
A special congrats for the music, :musical_note: what software did you used to compose it ?
Would be nice to see the I-frames in the dash.
@daitse Thank you =D The major difference is that the first two levels were created by hand while the third level is randomly generated on the beat of the music ^^
Great job!
It was interesting to play
Good job
I only have a couple of nitpicks - It would have been really helpful to get a little bit more feedback when you lost a life, and to have a display of how many lives you had left. Going along with that, it would have been helpful if you had a visible change in your character when you were invulnerable from a dash. Most of the time when I lost a life, I wasn't sure if I had correctly dashed through an obstacle, or if I got hit as I was leaving it, so a little bit more clarity around that would have been very helpful. Overall though, great job! I found myself really enjoying the infinite level when I got there.