Well done. :) I really like those simple games and you did a good job. But I have to agree with the commenters before. The controls upside down are kinda weird...
I like this kind of new experiences. Good concept. It took me time to understand the mechanic. I always used the wrong button (mix between the freeze and unfreeze). It's a good idea to put the timer directly on the circles of the game. Like a big clock. Unfortunately the movements of the character are a bit flabby (The jump mostly) and the feeling upside down when we are on top don't help (movements seems inverted for the player). But it's really a good prototype. Whith some improvement it could be a nice little game ;-)
At first I thought the mechanic was a bit boring but when I started playing I actually enjoyed myself a lot. It was a lot harder than I thought. The radial gravity was done very well and the fact that the time for a 'level' organically became shorter because of the smaller circles was really pleasing. The character controlled well, animation was ok and the simple graphics were perfect for this type of platformer. The mechanic was nice but to be honest I managed with only freezing things so I don't know if unfreezing is unnecessary or if I'm doing it wrong :p Overall I really liked it but I do not really see how you can expand it to more levels and keep it fresh. Nonetheless good job.
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Ps. The controls are a bit weird when you are up side down
I really like those simple games and you did a good job.
But I have to agree with the commenters before. The controls upside down are kinda weird...
This game is tough though, the time limit really doesn't help. Theme interpretation is creative, keep up the good work!