
Eternal void
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
You are stuck in a space station. You have no idea how you got here, or how you are meant to get out. The only help you have is a simple holographic space-ai, which is hardly of any use. You start walking, for what feels like days, but you don't seem to get anywhere. Or perhaps you do, it's just that every corridor looks the same.
Eternal Void is a short experimental survival SCI-FI game, which heavily relies on the players own ability to figure things out. The game does not hold your hand in any way, and you are left by yourself to interpret the vague clues it gives you along the way.
Please do note that, for reasons unknown, Eternal Void does not run on intel integrated GPUs. Sorry about that!
For the more technical peoples in the audience, you may enjoy the fact that Eternal Voids lighting is using a hybrid ray-tracing/raster pipeline (just like RTX) however, it does not require a RTX capable GPU. It also features loads of other cool lighting elements, like physically correct direct lighting, physically correct volumetrics, pentagonal bokeh DoF and cool looking light flares!
*please note, if you cannot run the executable, try removing OpenCL.dll from the directory. If the problem persists, let me know!*
Full walkthrough is available here:
https://www.youtube.com/watch?v=IDhbyD77ZTk
Eternal Void is a short experimental survival SCI-FI game, which heavily relies on the players own ability to figure things out. The game does not hold your hand in any way, and you are left by yourself to interpret the vague clues it gives you along the way.
Please do note that, for reasons unknown, Eternal Void does not run on intel integrated GPUs. Sorry about that!
For the more technical peoples in the audience, you may enjoy the fact that Eternal Voids lighting is using a hybrid ray-tracing/raster pipeline (just like RTX) however, it does not require a RTX capable GPU. It also features loads of other cool lighting elements, like physically correct direct lighting, physically correct volumetrics, pentagonal bokeh DoF and cool looking light flares!
*please note, if you cannot run the executable, try removing OpenCL.dll from the directory. If the problem persists, let me know!*
Full walkthrough is available here:
https://www.youtube.com/watch?v=IDhbyD77ZTk