Etracyte

Etracyte

This game is from ldjam.com, which is currently unavailable.
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overall: 3.23
fun: 3.04
innovation: 2.70
theme: 2.79
graphics: 3.39
audio: 3.21
humor: 1.98
mood: 3.23
You are a space traveler alone in the vast expanse. Your engine is lonely, too. It misses its friend, fuel.

Stranded in orbit around a planet, you must venture down to the surface to gather resources.

Ludum Dare


I wanted to do a lot more with this game. A lot more than was possible in 48 hours even though I worked on it almost the full time. Hopefully I will continue to stay motivated.

Gameplay


The game is a sort of exploration roguelike featuring procedurally generated planets that you must explore to find the titular etracyte crystals which power your ship. Each planet is new and offers new platforming obstacles. Your space suit has boosters which allow you to jump in mid air, but over-reliance on them will drain your suit's limited batteries.

There is no ending. You simply play until you decide to leave the loop.

Controls


Arrows/WASD - move
Space/Z - jump/select
Enter - pause/menu

Hold tab on the title screen to skip the introductory "lore".

Known Issues


The collision detection will not do well if the game lags, as it just checks the end position. There's a limit to the length of the update cycle that should prevent huge problems.

The horizontal movement calculations are framerate dependent so if the game runs slower than 60 fps you will move faster. If it runs faster (e.g. you have a 144Hz display or something) you will move very slowly. Sorry about that :(

Tools


* Game engine was done with my own, SDL2 based framework, gam
* Art was made with aseprite
* Music and sound effects were all made with my modular synthesizer.
Found a bug?
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