For the ludum dare 47 "Stuck in a loop". I had forgotten that it was this weekend, I remembered it Sunday evening at 11 p.m. XD, so a solo jam, where I did the minimum of the minimum: no animation, sound, fast graph and incomplete debugging ... But the game is running! and I'm very happy !, I would probably do a post jam version with real music graph and fixes.
Framed space
You play Puum! a tinker, her last experience went wrong!
Here she is trapped in an anomaly where the very space seems fragmented! To get out of this boring mishap she must find 4 distortions scattered all over the place in order to open a portal and escape.
Armed with his pistoPunch, the case will be quickly settled!
How to play?
*The game is in US keyboard, to switch to FR keyboard press the "P" key. To return to the US keyboard, press "P" again .*
left / right: q / d (fr) a / d (us)
jump: space
aim the pistoPunch up and down: z / s (fr) w / s (us)
shoot with the pistoPunch: e
The pistoPunch and so powerful that when it meets solid surfaces, the space itself moves !! Unfortunately on soft surfaces even PistoPunch is not enough ...
* trying the pistoPunch on a little bit of everything is often the key.*
Vraiment cool dans le principe ! C'est dommage que lorsqu'on se retrouve bloqué on tombe à l'infini et qu'il n'y es pas assez de feedback au début de partie qui nous aide à savoir où aller/quoi faire. (à la limite, il faudrait presque un p'tit bouton "retour d'une étape en arrière" comme dans un baba is you si tu vois l'idée) ! hâte de voir ce que ça pourrait donner avec une musique original et des animations approprié !
Great job! I liked the mechanics, I found it a little difficult to understand at first, but after a few punches I understood that the stage moved when you hit the solid blocks. From there you can get interesting puzzles
Took me a while to understand the mechanics but they have a lot of potential! You could definitely expand on this!
However, I eventually got stuck in a block and couldn't get out. The collision in general is a bit weird. Since you started so late that is understandable though.
thank you all ! it's very comforting to read your comments ^^
@patsui I'm think the same, but before expand it, I work to Fix this glitches collisions, and I lost my hair for that XD
@ribout-horace Merci, ca fait plaisir ! Je suis curieux de voir où tu as été bloqué, j'ai essayé de faire en sorte qu'il y est toujours un moyen de s'en sortir, j'ai du oublier des endroits..Si tu as l'envis de me faire un screen je suis preneur !. pour le début, je ne sais pas, j'aimais bien ne pas donner d'instruction clair(en dehors des 4 distorsion à recupérer), vu qu'il n'y a rien d'autre a faire dans le premier écran que de spawm les commande pour trouver quoi faire, je pensais que cela suffisait. après oui ca manque clairement de feedback pour comprendre que le décor bouge, j'y travail, ne serais ce que de faire un vrai déplacement du décor plutôt qu'une téléportation , et une anim du perso, ça sera plus clair ! Eheh , j'y travail avec un step up des graph aussi !
@gamedevtraum Thanks ! yes i think so, I working on that now, add some feedbackfor show the stage moving. May be this will be better for understand !
@initialposition Yes this collisions it's a nighmare ^^" but I try to find a solution ! Thanks you very much, that makes me sincerely happy !
Cool game and idea! Sometimes I couldn't push a block and I wasn't really sure why. Maybe it has to do with if there's grass on a block or not?
As others have already said, sometimes I'd get stuck in a block. Feels like this happens when wrapping around the screen (leaving on one side, coming out the other).
I think this basic principle would work really well with small, contained levels that you push around to reveal different sections of and make different jumps and interactions possible! Would be a cool puzzle game (then again, I'm really into puzzle games, so maybe take that recommendation with a pinch of salt :stuck_out_tongue: )
J'ai pas trop compris le fonctionnement du fusil - à un moment j'ai déformé le terrain mais j'ai été incapable de le reproduire par la suite - aussi je dirais qu'un A=Q & Z=W dès le départ fait que qwerty & azerty auront la mme expérience dès le début du jeu - imo
Really cool concept, I loved the idea of moving the screen itself rather than moving the player through screens. At first I was confused on what to do, but once I spammed some buttons, it was really fun.
@battlerager exactly ! you can move blocs if you hit steel blocs or the boundary stone (yellow and black). when you hit grass, nothing happen it "dampens" too much X). Yep, when we warp, i haven't code any verification or protection for that...so we stuck in the wall often..i'm work on that. Thanks you, i'm think on that too, but for now, I should fix what i have already ^^ And i Loved your game too, I have seen you like puzzle :P
@shubart, thanks you, I make a build with correctif, and i'm already happy of my result, now it's for fun, bonus time ^^
@jonathanwang Maybe add some instruction at start or a tuto. In the first screen, since there is nothing to do, I said to myself that the player will spam like you, touchs them until they find it and that will be enough, but surely that some will not have this patience. Thanks you any ways !
Great concept for a game that was created less than 3 days. The idea of warping and reaching the same place (also stuck in a loop) is good. The controls were hard, the game play was confusing and took a hard time to know what to do (the only mistake). I think the game's best puzzle that you added is the border portal of the screen. So far its a great puzzle of how to reach anywhere. keep up the good work!!!
C'est un jeu vraiment très intéressant ! Je pense qu'avec un passage de gauche à droit et de haut en bas plus fluide ce serait encore plus agréable. Le concept ne demande qu'à être encore plus exploité ! Je serais vraiment intéressé de voir comment il pourrait devenir dans le futur.
Là où l'on se retrouve coincé si l'on pousse vers le bas jusqu'au bout :
@janaprasanth thank you very much ! yes I should clarify, and I will see how I can develop more that and give a little bit more control to the player. be less on rails.
@cryveck merci beaucoup, ouais quand il y a un obstacle de l'autre coté quand on loop gène, c'est mon problème numero 1 à corriger. J'ai commencer les correction et à réfléchir sur comment développer d'avantage tout cela, mais je n'ai pas encore pris le temps de le faire ^^". Merci beaucoup pour le screen également ! j'avais fini par trouvé l'erreur et je l'ai corrigé, mais la build de correction n'est pas encore assez avancé pour que ca vaille le coup de la mettre en ligne, mais ca m'a fait vraiment plaisir de voir quelqu'un qui souhaitait aider ! merci encore!
Interesting concept! I managed to get 3 of the collectable items, not sure how many there were altogether!
I think the main thing I would adjust is try to find a way to prevent the player from getting stuck (perhaps you could press R to go back to the last collectable you got?) and making it clear if there's a goal or a victory screen to get to!
Oh, and adding some simple sound effects would make a difference to the feel of the game I think. You should check out SFXR or one of the variants (here's an online version: https://sfxr.me/), which lets you generate sound effects pretty quickly! I imagine you could spend about 10 minutes to get in some simple jumping and shooting sfx
Like everyone else I needed a better tutorial but after that the game was fun to explore. With no sounds or other feedback it was hard to tell if I was doing the right thing but overall was fun and could be expanded!
Really cool little platformer, managed to get 4 distortions but then kept soft-locking myself with the blue blocks. I love the unique gameplay mechanic and the art (especially those borders!) but could do with some music.
Comments22
Bonne chance !
From there you can get interesting puzzles
Took me a while to understand the mechanics but they have a lot of potential! You could definitely expand on this!
However, I eventually got stuck in a block and couldn't get out. The collision in general is a bit weird. Since you started so late that is understandable though.
Good job!
@patsui I'm think the same, but before expand it, I work to Fix this glitches collisions, and I lost my hair for that XD
@ribout-horace Merci, ca fait plaisir ! Je suis curieux de voir où tu as été bloqué, j'ai essayé de faire en sorte qu'il y est toujours un moyen de s'en sortir, j'ai du oublier des endroits..Si tu as l'envis de me faire un screen je suis preneur !. pour le début, je ne sais pas, j'aimais bien ne pas donner d'instruction clair(en dehors des 4 distorsion à recupérer), vu qu'il n'y a rien d'autre a faire dans le premier écran que de spawm les commande pour trouver quoi faire, je pensais que cela suffisait. après oui ca manque clairement de feedback pour comprendre que le décor bouge, j'y travail, ne serais ce que de faire un vrai déplacement du décor plutôt qu'une téléportation , et une anim du perso, ça sera plus clair ! Eheh , j'y travail avec un step up des graph aussi !
@gamedevtraum Thanks ! yes i think so, I working on that now, add some feedbackfor show the stage moving. May be this will be better for understand !
@initialposition Yes this collisions it's a nighmare ^^" but I try to find a solution ! Thanks you very much, that makes me sincerely happy !
Maybe it has to do with if there's grass on a block or not?
As others have already said, sometimes I'd get stuck in a block. Feels like this happens when wrapping around the screen (leaving on one side, coming out the other).
I think this basic principle would work really well with small, contained levels that you push around to reveal different sections of and make different jumps and interactions possible! Would be a cool puzzle game (then again, I'm really into puzzle games, so maybe take that recommendation with a pinch of salt :stuck_out_tongue: )
Nice effort!
Yep, when we warp, i haven't code any verification or protection for that...so we stuck in the wall often..i'm work on that.
Thanks you, i'm think on that too, but for now, I should fix what i have already ^^ And i Loved your game too, I have seen you like puzzle :P
@shubart, thanks you, I make a build with correctif, and i'm already happy of my result, now it's for fun, bonus time ^^
@jonathanwang Maybe add some instruction at start or a tuto. In the first screen, since there is nothing to do, I said to myself that the player will spam like you, touchs them until they find it and that will be enough, but surely that some will not have this patience. Thanks you any ways !
Là où l'on se retrouve coincé si l'on pousse vers le bas jusqu'au bout :
@cryveck merci beaucoup, ouais quand il y a un obstacle de l'autre coté quand on loop gène, c'est mon problème numero 1 à corriger. J'ai commencer les correction et à réfléchir sur comment développer d'avantage tout cela, mais je n'ai pas encore pris le temps de le faire ^^". Merci beaucoup pour le screen également ! j'avais fini par trouvé l'erreur et je l'ai corrigé, mais la build de correction n'est pas encore assez avancé pour que ca vaille le coup de la mettre en ligne, mais ca m'a fait vraiment plaisir de voir quelqu'un qui souhaitait aider ! merci encore!
I think the main thing I would adjust is try to find a way to prevent the player from getting stuck (perhaps you could press R to go back to the last collectable you got?) and making it clear if there's a goal or a victory screen to get to!