Play through the jumping puzzle before the meteor hits. Collect the 4 needed fragments to stop the time and break the loop!
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Controls:
Move [W A S D]
Jump [Space]
Reset [R]
Notes: - Orange pressure plates spawn new platforms to reach fragments while standing on it. - The players path out of the last 2 loops get saved and shown as shadows wich can keep pressure plates activated. - Loops can be stopped by pressing [R]
I love the color scheme! It really sets the mood. The theme was very well represented here, a lot of trial and error with the drops of faith. Cool death sound effect. Great work!
That little momentum the character has goes a long way in adding to a stressful situation. The impending time limit, the atmosphere, the simple dark characters, it lends itself to the overall vibe well. It's one of the only games I've seen where unseen pitfalls haven't been a great source of frustration due to the quick restart. So stressful, but not necessarily frustrating!
Very cool game! I like graphics style and game mechanics, it is really fun! I think it be cool if you add button pressure effect, that indicate button activation.
Truly love the background graphics and meteor animation! Although I wish there could've been an extra frame or two just so you can see the explosion:D Bonus points for Ableton Live!
_Positive points - The pixel art is quite good - The ghost players feature is really cool - It is challenging, the timer adds a great tension
_Negative points - The box collider of the player seems to be a bit too big, indeed, sometimes I didn't touch the pikes but the game killed me - The character slides a bit too much after stop walking, so it gave imprecision to the gameplay
Really like the game overall. Especially art style and mood. I would recommend balancing movement and difficulty a bit. The movement has a lot of acceleration and very little damping. Also probably would be a good idea to have first levels sort of tutorial and not so crazy right away.
Nice game. The art and music is really good. The controls are a bit difficult and can be made a little tighter. Also, as others have already pointed out, the camera size can be increased to avoid leaps of faith. But still a fun game though. Good job! :)
The physics make platforming very difficult. While I understand speed is needed for something like this, the slow down after you stop pressing the button means you fall off platforms very often. You also keep jumping repeatedly if you hold down the jump button, which is another major problem for a platformer. Otherwise, I especially enjoyed the background art here. Being able to see that meteor in the distance was both really cool and really striking.
Il like the art and the stressful and yet cool atmosphere. The color scheme was really nice and the last two shadows showing your past ways is pretty nice too. Was kinda cool to play and make me restart so much time ahah. Nice job !
Loved the music - one little thing - it was too quiet so it's crucial to turn it down after you've played the game not to make your ears bleed. I really liked the graphics and overall vibe. After second orange pressure plates i couldn't find out how to proceed. Still it captivated me for quite a while and i enjoyed playing it.
I really dig the pixel art aesthetic, as well as the plateformer puzzling, so that was a hit for me :D Maybe you could rework the slippiness of the character a little, but other than that a very solid entry!
Really great concept. I like that you can't always see the hazards you are jumping into because that is a good reason to die and try again knowing that little bit more. The pressure plate mechanic is awesome but I had to read the webpage to realize what was happening - if the pressure plate reacted visually to your character being there, and maybe if there was a platform that appeared at the first plate that you could see, it would become clear immediately. The platforming itself feels wonky in a "platforming using a physics system" way - there are a lot of platform jumps that I barely made every time that felt like they could be a bit easier. Overall this is a super cool entry. Good concept and you nailed the aesthetic. Awesome work!
Ooof, the controls/platforming is a little bit frustrating. I liked the beep sound when respawning a lot, it was fun to respawn super fast and give it another go.
I like the mood and 【aesthetic】, would be cool if the music didn't restart every time you die!
I would love to see this evolve into a more complete thing - and to join the ranks of celeste and VVVVV!
Good mood. I like the simplicity of the atmosphere and the music. The control is good, but could be more clean (the character is a bit sleepery and I don't understand why he continue to move slowly alone) We have to be cautious when we go down in this big labyrinth, because the overview is difficult. Perhaps a little zoom out with the camera would help a bit? I didn't have patience to finish it, but I really enjoyed the aesthetic.
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but i didnt like that you had to sometimes guess where you need fall in order to land on a platform because the platform is offscreen
also that you have to wait on a button and if you dont make the jump in the 2 trys you have to stand on it again
music could be more hectic
Looks and feels great. Love the art!
Cheers!
Nicely done!
Here are my feedback:
_Positive points
- The pixel art is quite good
- The ghost players feature is really cool
- It is challenging, the timer adds a great tension
_Negative points
- The box collider of the player seems to be a bit too big, indeed, sometimes I didn't touch the pikes but the game killed me
- The character slides a bit too much after stop walking, so it gave imprecision to the gameplay
Overall: nice work!
I would recommend balancing movement and difficulty a bit.
The movement has a lot of acceleration and very little damping.
Also probably would be a good idea to have first levels sort of tutorial and not so crazy right away.
Nice work
@oleksandr-shchavinskyi thank you for your detailed answer, a tutorial might have been a good idea ^^'
@banholio good advice, we thought about that too! ^^
@everyone thanks a lot for all the feedback and praise! I cannot answer everyone but we feel really honoured you guys took the time to comment!
Maybe you could rework the slippiness of the character a little, but other than that a very solid entry!
I like the mood and 【aesthetic】, would be cool if the music didn't restart every time you die!
I would love to see this evolve into a more complete thing - and to join the ranks of celeste and VVVVV!