Your golem obeys your every command... but you only have a handful of glyphs to command it with. But those glyphs can do a lot, since your golem loops through the glyphs you summon it with.
Pick the right glyphs to puzzle your way through 9 levels and find the rare Golem Grimoire.
How to play * Modify the glyphs assigned to the golem in the left panel by clicking to add or remove different glyphs. * When you're ready, click Summon and the golem will start looping through your commands. * Reach the portal in each level to progress. * *Crystals*: You must collect all of them before you can enter the portal. * *Broken floors*: The golem can only cross them once. * *New glyphs*: If you find one, you can use it in that level - just update the assigned glyphs and re-summon the golem.
Known issues
We ran out of time to do all the polishing we wanted to, and there's no music or sound. If you find any bugs, please let us know!
Really cute game, the art is very nice and I love the purple hue, and the gameplay concept is quite good, though I was a bit confused as to how it worked, at first. I also wish the Golem would perhaps move a little faster and not stand still when it's done with a command. It was a little tedious waiting for it on Level II, otherwise great job :)
Beat the game! Similar to other programming type robot games. The breakable floor was a nice addition. Would've loved some way to speed up the playback, and a quick way to reset the level so that I can study the layout instead of emptying the grimoire wheel. Regardless, good entry!
Here's some of the solutions for the later levels, disguised with a poor attempt at spoiler tags.
Neat programming game! I really like the graphics, with just the right amount of detail and a constrained yet very expressive color palette. I feel like sometimes I was more bruteforcing than actually thinking ahead what was going to happen, even though that may be my own fault. I think the breakable floors are a really interesting part because they force the player to think ahead and allow you to create a more complex level design without requiring a bigger space. Congrats!
I like how you managed to make a magical version of the "character-following-looping-commands" subgenre, where others usually went by a "programming a robot" route. The art is really cute :)
As someone said above: Music/Sound would have made a huge difference to the feel of the game. Nevertheless I really enjoyed playing this game and trying to figure out solutions without "bruteforcing" them. I think this is a really nice interpretation of the theme.
This was one of the more fun puzzles I've seen. I got stuck on level 8 and had to give up after struggling for a bit. Really well done - this was incredibly cool.
Comments10
Here's some of the solutions for the later levels, disguised with a poor attempt at spoiler tags.
###### 3: ~~RFFFF~~
###### 4: ~~FFR / FFL~~
###### 5: ~~FFFL~~
###### 6: ~~FRFL / FJJR~~
###### 7: ~~JFRF~~
###### 8: ~~LFJF~~
###### 9: ~~JJFR~~
Nevertheless I really enjoyed playing this game and trying to figure out solutions without "bruteforcing" them. I think this is a really nice interpretation of the theme.
Well done :thumbsup_tone2: